Experimental Subterranean Styles
I have been muddling around again... this time with subterranean dungeon map experiments. I have uploaded two examples of stylistic variation on the same basic room map. One involves lots of photoshop bevels and drop shadows for a 3-d effect. the other is intentionally simple stark and flat, and supposed to be more like an "illustration" than a birdseye view photo.
I would love to hear which one of these two styles people prefer. I am a bit on the fence right now between them.