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Thread: City of Feyerlun

  1. #1
    Guild Artisan Aval Penworth's Avatar
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    Default City of Feyerlun

    Latest city from my campaign world. I spent a bit more time than usual on this city. I hope y'all like it.
    Attached Thumbnails Attached Thumbnails City of Feyerlun-feyerlun-fin.jpg  
    Last edited by Aval Penworth; 05-14-2010 at 11:03 AM.
    Hi ho, hi ho, it's off to work I go..

  2. #2
      tilt is offline
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    looks really good, love the dark water color effect, gives an artistic look to the map. The only "critisism" is that the name of the city is a bit undertoned, I would have like that to stand out sligthly more - but great work
    regs tilt
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  3. #3
      Dyluth is offline
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    I love the texturing on the terrain, but what really sells the map to me is the use of shadow to add dimension to landscape. It really gives the viewer a good impression of the towers, buildings and even the trees leaping off the screen. Well done sir!

  4. #4
      arsheesh is offline
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    Nice! I don't think I've ever seen a grunge style applied to a city before. I like it. Great job Aval, and repped.

    Cheers,
    -Arsheesh

  5. #5
      Jaxilon is offline
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    I love it! The fields look like an oil painting.
    “When it’s over and you look in the mirror, did you do the best that you were capable of? If so, the score does not matter. But if you find that you did your best you were capable of, you will find it to your liking.” -John Wooden

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  6. #6
    Guild Artisan Aval Penworth's Avatar
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    Thanks guys. Latest news is that this and other maps of mine will be taken up by publishing company; Antamar Media GmbH, for upcoming RPG adventure publications. May not be out for a while but I will keep you updated.

    Ich muss nicht auf Deutsch schreiben dennoch. Glücklich fur sie!
    Last edited by Aval Penworth; 05-14-2010 at 10:32 AM.
    Hi ho, hi ho, it's off to work I go..

  7. #7
      Katto is offline
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    Congrats, Aval. Sounds very promising!

  8. #8
      landorl is offline
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    Congrats on being published! I like the way that this came out. It is a good example of how you can do work in CC3 and doctor it up later.

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