Page 1 of 2 12 LastLast
Results 1 to 10 of 11

Thread: Chessenta

  1. #1
      Schley is offline
    Professional Artist Schley's Avatar
    Join Date
    Sep 2007
    Location
    Philadelphia
    Posts
    123

    Default Chessenta

    Hey Guys,
    Sorry I've been MIA lately. Here's a follow-up to the Vaasa map I did for D&D's Backdrop series called Chessenta. Though it's a different region of Faerun, I wanted to maintain the new overall style so that the Forgotten Realms have a flavor all their own (At least when I'm mapping them). The article was written by Brian R. James who also wrote the Cormyr, Sarifal, and Vassa articles that I worked on. He's top-notch!

    Let me know what you think. If you have any question, comments, or crits I'd love to hear em.

    Mike
    Attached Thumbnails Attached Thumbnails Chessenta-map_chessenta.jpg  
    mikeschley.com
    Schley's Tutorials
    Mike Schley Illustration & Design

  2. #2
      Daelin is offline
    Guild Journeyer Daelin's Avatar
    Join Date
    Jun 2009
    Location
    Denmark
    Posts
    221

    Default

    The overall look of the map is superb, of course. That particular style you do is really unique; very sharp, really nice use of depth, the color scheme is a little mute, but still cool.
    The only thing I have an issue with is the hills. At least that's what I think they are. I'm talking about those circle-shaped elements, with the strokes around them. I just can't seem to figure out what they are suppose to represent. Are the strokes suppose to indicate elevation? If so, they look sorta like big bulbs, not like the natural shape of the land. Given that all your other representations of depth, like the southern ravine and the Maw and all the mesas, look really stunning, I think those circles look out of place.

    But really, literally all the rest looks sweet.

  3. #3
      Schley is offline
    Professional Artist Schley's Avatar
    Join Date
    Sep 2007
    Location
    Philadelphia
    Posts
    123

    Default

    I have to agree with you about the hills. The more I look at it the more they bother me. The hill style is a bit of a FR convention and I should have given them a more naturalistic character to fit the rest of my style. Next time.

    As far as the pallet goes, I kind of like a softer color scheme when there are a ton of text elements. Keeps the tags and art from competing with one another too much. It's also an homage to the old school FR maps.
    mikeschley.com
    Schley's Tutorials
    Mike Schley Illustration & Design

  4. #4
      Gidde is offline
    Community Leader Gidde's Avatar
    Join Date
    May 2009
    Location
    Michigan, USA
    Posts
    3,098

    Default

    The hills look completely natural to me, but I spent a long time poring over FR maps back in 3.5 days. The only thing that strikes me is the difference between the Adder Hills and the rest of the hills on the map. Is it actually a different type of terrain? It's not immediately clear what that could represent.

  5. #5
      Redrobes is offline
    Software Dev/Rep Redrobes's Avatar
    Join Date
    Dec 2007
    Location
    England
    Posts
    4,803
    Blog Entries
    4

    Default

    The map looks great as usual - your work is always stellar. I would like to bring up one point. Its not a crit as I was not sure I was in agreement with this point being made on another map but it would be good to hear your comment. Its to do with the labeling. Someone once pointed out that if you have text that is at an angle close to but not quite horizontal then it appears odd to the eye. There's a lot of text at a slope of about 10 deg sloping up to the right. I cant decide whether it is a problem for me or not but now that someone pointed it out I can't not see it. In this map it doesn't appear out of place but sometimes I see it and it does look odd. E.g. in Methwood the slope seems natural but its more distracting to me in the "Bay of Chessenta" and I don't think its required for the shape of the bay. But then maybe it would look less interesting if all square - I dunno, interested in your comments on this point.

  6. #6
      tilt is offline
    Community Leader Facebook Connected tilt's Avatar
    Join Date
    May 2010
    Location
    Trelleborg, Sweden
    Posts
    4,657
    Blog Entries
    2

    Default

    good spot Gidde, didn't notice that myself
    @ Redrobes - I think perhaps the problem with Methwood (the wood with the meth threes? *lol*) is that the text is slightly angled in comparison to the angle of the wood it self, it would be more natural to be at the same angle.
    And Mike, great map... and I love that style even though I'm new to Faerûn myself, only started playing there with 4e. It's a beautiful map the Maw could be a bit deeper in my opinion, but then I don't know what it is
    My character is from Cormyr - so where can I find that article about it?
    regs tilt
    :: My art on Deviant Art :: My mapping blog tilts fantasy maps :: My work Catapult - Perry & Gehrke - EasyTruckIT ::
    :: Finished Maps :: WIP Cartographia - Breakwater -Market -Lands of Twilight -Battle City :: Competion maps Iron Giant ::
    :: FREE Tiles - Compasses :: Other Taking a commision - Copyright & Creative Commons ::
    Works under CC licence unless mentioned otherwise

  7. #7
      silverhead is offline
    Guild Member
    Join Date
    Apr 2009
    Location
    A Coruña, Galicia, Spain
    Posts
    93

    Default

    Amazing work, as usual :-)

  8. #8
      Schley is offline
    Professional Artist Schley's Avatar
    Join Date
    Sep 2007
    Location
    Philadelphia
    Posts
    123

    Default

    Quote Originally Posted by Gidde View Post
    The only thing that strikes me is the difference between the Adder Hills and the rest of the hills on the map. Is it actually a different type of terrain? It's not immediately clear what that could represent.
    The Adder Hills are actually floating earthmotes. Thus the cast shadows.

    Quote Originally Posted by Redrobes View Post
    I would like to bring up one point. Its not a crit as I was not sure I was in agreement with this point being made on another map but it would be good to hear your comment. Its to do with the labeling. Someone once pointed out that if you have text that is at an angle close to but not quite horizontal then it appears odd to the eye. There's a lot of text at a slope of about 10 deg sloping up to the right. I cant decide whether it is a problem for me or not but now that someone pointed it out I can't not see it. In this map it doesn't appear out of place but sometimes I see it and it does look odd. E.g. in Methwood the slope seems natural but its more distracting to me in the "Bay of Chessenta" and I don't think its required for the shape of the bay. But then maybe it would look less interesting if all square - I dunno, interested in your comments on this point.
    I'm actually organizing the text so that only the man-made features like towns or points of interest (but not roads or trails) are on the horizontal. Natural terrain features and regional names I place on a curve so that they follow the shape of the feature they name. The text color is also defined by it's related content. With so many tags to place, if they were all on the horizontal many would obscure the underlying art and clutter the map. Point taken though about the degree of angle that the text is placed at.Sometimes it does seem a bit too subtle. It's a balancing act though, finding the right text placement in relation to art.
    Last edited by Schley; 05-23-2010 at 04:32 PM. Reason: additional comments
    mikeschley.com
    Schley's Tutorials
    Mike Schley Illustration & Design

  9. #9
      Schley is offline
    Professional Artist Schley's Avatar
    Join Date
    Sep 2007
    Location
    Philadelphia
    Posts
    123

    Default

    Quote Originally Posted by tilt View Post
    My character is from Cormyr - so where can I find that article about it?
    Here's a link to the Backdrop article by Brian R. James in Dungeon Mag. Gotta be a subscriber to D&D Insider to read it though.
    http://www.wizards.com/DnD/Article.a...rback/20100520
    mikeschley.com
    Schley's Tutorials
    Mike Schley Illustration & Design

  10. #10
      torstan is offline
    Community Leader Facebook Connected torstan's Avatar
    Join Date
    Jul 2007
    Posts
    4,157

    Default

    Great map indeed.

    Thanks for comment on the earth motes - they really did look very odd but that explains it. As for the rest of the hills, I think they fit into the style. Again, I'm a big fan of the 3.5 Faerun maps so I like the style already. If anything, it's the mountains that I would disagree with. The hills are clearly representational so I have no problem with the large size. They clearly jus designate a hilly region. However this means they are much larger than the mountain ranges - that look more 'realistic'. I'm not sure that gels entirely.

    I like the colour palette and the ever more watercolour nature of your work. I also love the development of the borders and compass. That's a new feature for this map - no blazing sword compass anymore? This is certainly a great map and I really like development in your style. The FR maps are in good hands. I'm really pleased that you got the job of defining the new surface of Faerun in 4e.
    Fantasy Map Blog | My food illustration
    Everything I post is free for use and redistribution under the Creative Commons Attribution-Noncommercial-Share Alike 3.0 licence, except where noted otherwise in the thread.

Page 1 of 2 12 LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •