World map for Deadclock7 -- from the mapping request forum
Still trying to learn the ropes of larger scale mapping, I decided to pick another mapping request that didn't seem to have any bites on it yet and pop out another quickie. This one was for Deadclock7. It was actually a world-scale map (I think) and sadly, I have the scale all wrong... the textures, particularly the forests, are way too big... unless this planet is half the size of the moon or something. But considering I turned it out in about fifteen minutes, I guess I'm not too unhappy with it. Anyway, I tried to stay as true as possible to the original map (which may have been a mistake, as it was done in MS paint) so please forgive the unlikely landform shapes.
You can see the original request along with Deadclock7's .bmp rough sketch over here.
To further experiment, I also wrapped the map around a sphere, stuck it on a star background, and made an animated .gif of it as a rotating planet. That bit took another 20 minutes (though if I can figure out how to automate more efficiently, I think I could cut that down to about a minute next time). The original map didn't account for this kind of warping, and I neglected to adjust for it myself, so it looks more than a little distorted--another lesson learned for next time. I don't think animated .gifs will generate functioning thumbnails here, so you might have to click it to open it.
Speacial thanks to OldGuy Gamer for his 'creating realistic coastlines' tutorial--it has become a standard tool in my arsenal.