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Thread: MajorCommmand / Risk style maps I've created

  1. #21
      NeonKnight is offline
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    Aug 2007
    Surrey, Canada, EH!


    I thought you were part of Holland??
    Daniel the Neon Knight: Campaign Cartographer User

    Never use a big word when a diminutive one will suffice!

    Any questions on CC3? Post them with CC3 in the Subject Line!
    MY 'FAMOUS' CC3 MAPS: Thunderspire; Pyramid of Shadows; King of the Trollhaunt Warrens; Demon Queen's Enclave

  2. #22
    Guild Artisan Aval Penworth's Avatar
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    Jan 2010
    Melbourne Australia


    Quote Originally Posted by tilt View Post
    hey NeonKnight, you should try living in Denmark - we're mostly portrayed as an appendix to germany *lol*
    I thought you were just a bakery!
    Hi ho, hi ho, it's off to work I go..

  3. #23
      tilt is offline
    Community Leader Facebook Connected tilt's Avatar
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    *lol*... we are good at that
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  4. #24
      JosepM is offline
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    I like your risk style maps, how you create it? Can you explain some steps to create it? I preparing a map for a game like risk.

    Josep M

  5. #25
      RjBeals is offline
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    Spartanburg, SC


    Man - that's a big question. For starters, I use google earth or maps for a base region that I want. For the maps I make, I can't use ALL the political or regional borders, it just wouldn't work. I try to use at least some sort of real borders though. I create all the borders in illustrator, because it's easier for me to warp them around that way. And for risk maps, you never want a 4-way border, you know - like an X. People don't know for sure if they can attack diagonal - so it's best to keep clear borders. Borders take a long time - because you have to think about gameplay, bonus regions, how many regions border each other.. it's tough, and really the key to a good game.

    After that, I import the borders into photoshop and start the graphics. My maps are created for online games, so there is a smaller resolution i work with - like 1000 px x 600 px usually. But I create my maps at double that size (2000x1200) because it's easier to get some details in that size. I usually have about 75 layers in a finished map. Lots of grunge, and overlays and tiny effects that nobody would probably ever notice.

    Hope that at least gives you an idea - it's a long process. But rewarding when you can play a game on your map

    Good Luck - you can hit me up in this thread if you have specific problems and I can try to help.

    Example of 4-way border - This area of the US is known as the 4-corners because the state borders form a cross. I couldn't warp those borders, it just wouldn't work, so I dropped some cacti in there. It's a desert region anyway, so it worked.

    then I make sure to put that symbol in the legend (or brief as we call them).

    Last edited by RjBeals; 12-20-2010 at 09:55 PM.

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