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Thread: The West - Updated and Labeled

  1. #1
      AslanC is offline
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    Map The West - Updated and Labeled

    Hey there,

    This is an updated version of the map that I and others have been working on for years really.

    This one I did (save the volcano/lake/river of fire in the lower right corner, total credit to Coyotemax on those!) using a mix of brushes (Wag's and StarRaven's) as well as the techniques from Ascensions "Antique" tutorial... obviously I didn't follow it to the letter, but over all I think it works

    http://zenithcomics.net/fantasy/New_Map_labeled.png

    I would uploaded it here, but it is just too darn big!

    Cheers!

    P.S. I should also mention that the labeling is based on techniques I learned from here and specifically from Coyotemax in our various projects!
    Last edited by AslanC; 12-04-2010 at 09:35 AM. Reason: Added Post Script

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      Ramah is offline
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    Lovely map, Aslan. Well done.
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  3. #3
      Sapiento is offline
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    Lovely, indeed!

  4. #4
      Diamond is offline
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    That's beautiful work. That inner shadow on the ocean labeling works very well.
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  5. #5
      AslanC is offline
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    Thanks everyone

    Quote Originally Posted by Diamond View Post
    That's beautiful work. That inner shadow on the ocean labeling works very well.
    Yeah that's a Coyotemax trick

  6. #6
    Community Leader Facebook Connected Steel General's Avatar
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    Looks really nice!
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  7. #7
      mearrin69 is offline
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    I get a 404
    M

  8. #8
      geamon is offline
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    Quote Originally Posted by mearrin69 View Post
    I get a 404
    M
    Same, try uploading on the CG's server for ease.
    Cheers, Julien

    Battlemaps, Town Maps, Tutorials.
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  9. #9
      AslanC is offline
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    My host is acting up, I will fix when I get home.

    As for uling here it is 3000x3000 at 20megs. Not sure it can be uled here.

  10. #10
      Ascension is offline
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    3000 x 3000 is fine it's the megabytes. To get around that, when you "save as jpeg" in PS you will see a slider that goes from 1 to 12...that's the image quality slider. Move that down to 11 then 10, sometimes 9 is needed to get those megabytes down...got to be like 4.7 megabytes. The actual quality lost can't really be seen until you get down to like 6. Nearly every map I do is uploaded at 10 or 11 and a few have been 9s.
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