Nice, I love those trees.
Here's a recent addition to maps needed for the first adventure for my Kaidan: a Japanese Ghost Story. This is a bridge crossing for an encounter with a hebi-no-onna (snake woman) and the PC party. She's an ongoing threat throughout the first adventure, and she has set a trap that will cause a twenty foot section (the area between the sets of posts at center) to fall.
There is a lost salt-water crocodile in the river below to add some extra fun in this encounter.
My usual hand-drawn map, digitally scanned, imported to Xara Xtreme Pro, then the beveled shapes and drop shadows created to match the hand work. Finally I imported my hand-drawn trees from ages ago to finish the map. I used a repeating image of the water surface as the final layer over the river to simulate some wave action or at least refraction in the water.
I still need to create a few more maps for adventure 1, before I venture into the maps for adventure two.
It looks like the first adventure will include about 12 maps in total, making this product map heavy - of course, since it's my project, how could you expect anything else!
Enjoy!
GP
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Last edited by Gamerprinter; 01-19-2011 at 02:48 AM.
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Nice, I love those trees.
“When it’s over and you look in the mirror, did you do the best that you were capable of? If so, the score does not matter. But if you find that you did your best you were capable of, you will find it to your liking.” -John Wooden
* Rivengard * My Finished Maps * My Challenge Maps * My deviantArt
That water looks amazing, GP! Should be a really fun encounter to play, as well![]()
I really love this style of battlemap. It's clean, but detailed enough to be representative. I like the cartoonist-painted-hand-drawn look for a battle mat.
Awesome !!![]()
Finished Maps
Even if I am correct, I would still advise you to follow your heart. This whole Cartographers Guild thing, it seems to me, is more about passion and skill and learning new techniques than it is about definitions and rules.
Kingdom Of Shendenflar Campaign Setting (WIP)
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