-
Very nice, Redrobes! I'm copying your post for the texture thread in the mapping elements forum! Do you think these textures would work as a seamless fill? Probably not, I'm guessing as you would have bits of trees cut off at the edges. Clone stamp maybe?
Last edited by ravells; 02-08-2008 at 05:13 AM.
-
You must have missed the update yesterday where I added the seamless version of image number two. But I would like to get icons (clone stamps) out of the images and these images do not have enough res or clean enough trees to get at them well. What I would like is old oak in summer - you know, fluffy green stuff like model train sets have and some conifers too. My app can bunch a whole load together or mix them up and create textures for that if I had a selection of really good icons to use.
-
-
They're cool. Whats your take on this... If you used a proprietary 3D model of a tree or even an app to generate random trees and took a screenie from above then can you distribute the image of the tree ?
Speed Tree :- http://www.speedtree.com/tree_browser/index.htm is a bit of a daddy when it comes to this as its used in a lot of places and games. There is a demo where (at least a few years ago at any rate) you could whoop up some random stuff and select the viewpoint including from above. The demo had a handful of models to try and get the idea where the full set gives you loads. But I chose not to use them because I don't want to get tied up in any kind of copyright spat.
-
And if looking for trees, there is an old post from me back here that points to an offsite tutorial I made on rendering many kinds of top down trees using an assemblage of free tools).
-Rob A>
Posting Permissions
- You may not post new threads
- You may not post replies
- You may not post attachments
- You may not edit your posts
-
Forum Rules