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Thread: Commission: Astoria

  1. #1
      moutarde is offline
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    Default Commission: Astoria

    This map was drawn very, very slowly as part of a commission (hence the large watermark) and the actual map is 3x larger. There may still be labelling going on the map at some point.
    Attached Thumbnails Attached Thumbnails Commission: Astoria-astoria-commission.jpg  

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      Jaxilon is offline
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    Very nice Mou - Congrats on a nice piece finished.
    “When it’s over and you look in the mirror, did you do the best that you were capable of? If so, the score does not matter. But if you find that you did your best you were capable of, you will find it to your liking.” -John Wooden

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  3. #3
      Sapiento is online now
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    Looks great! What's the painting in the background?

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      Coyotemax is offline
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    Awesome work there, I'll admit I was thinking the same thing as Sapiento

    I really like the way the crater turned out, and the rift type valley.

    My finished maps
    "...sometimes the most efficient way to make something look drawn by hand is to simply draw it by hand..."

  5. #5
      moutarde is offline
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    Thanks guys The background is a few pieces from an engraving of Crossing of the Granicus by Gerard Audran. The original painting was by Charles Le Brun.

  6. #6
    Guild Apprentice Blindkingofbohemia's Avatar
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    Looks amazing man, I love the cracks and lines on the sea... I was wondering how you got it into those two circles? Did you just draw it like that, or as a rectangle and somehow distort it into circles?

  7. #7
      moutarde is offline
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    Blindking, it's actually pretty simple. There's a program called Hugin that can easily re-project images into a variety of different projections. Naeddyr wrote a tutorial for using it a while back.

    I made a bunch of different reference images (some attached below, for fun) and warped them into a stereographic projection with Hugin, and then traced over those reference images to draw the map.

    I tried a few different ways of doing the coastlines, but I wasn't very happy with the uniformity that I was getting, so I ended up taking an image of the Earth's coastline and chopping it up into little tiny bits, and then putting them back together again to make up these coastlines. Some of the smaller islands are probably recognizable, and I think I left India mostly intact.

    The heightmap was made using a variation of a tutorial by su_liam. That then got plugged into wilbur for erosion so that I could get the rivers in places that made sense, instead of just plopping them down wherever I felt like.
    Attached Thumbnails Attached Thumbnails Commission: Astoria-sm-bw-heightmap-e-equi.jpg   Commission: Astoria-sm-landmass-e-equi.jpg   Commission: Astoria-sm-rivers-east-3.jpg  

  8. #8
    Community Leader Facebook Connected Steel General's Avatar
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    Nicely done Moutarde, one to be proud of!
    My Finished Maps | My Challenge Maps | Ghoraja Juun, my largely stagnated campaign setting.

    Unless otherwise stated by me in the post, all work is licensed under a Creative Commons Attribution-Noncommercial 3.0 United States License.



  9. #9
    Moe
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    Great work - and thanks for the explanation and further links on how to do those projections!

    >Moe
    If I stare at the country long enough
    I can prise it off the paper,
    lift it like a flap of skin.
    - Moniza Alvi, 1993 -

  10. #10
      Coyotemax is offline
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    I hear you on the "how do I make the coastlines look good" - I've taken to using real world maps and chopping them up too
    (For what it's worth, I never would have noticed India without you mentioning.. well played!)
    Hey, the resource is there so why not use it

    My finished maps
    "...sometimes the most efficient way to make something look drawn by hand is to simply draw it by hand..."

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