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Thread: World of Threnn - A D&D global and regional map

  1. #1
      Imwacko123 is offline
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    Map World of Threnn - A D&D global and regional map

    Years and years ago my friend Scott played D&D. He was the dungeon master and wanted to create a world map. He discovered a little program where he could create a crude map. Flash forward to present day, he's still DMing and I join his group. It is then I see this map.



    With my background in graphic design, I get interested in making the map a bit more polished. So, I do a little research online and stumble on to this site with a pleathora of rich and diverse maps. I was instantly inspired, learning how to create mountain ranges, sea shelves and other wonderous tricks.




    I also wrote a blog on my experience creating the map, D&D and gaming in general.

    http://www.daedesign.com/?p=1807

    Thanks for checking this out! And thanks for everyone on here who published tutorials, I could not have done this without you!
    Attached Thumbnails Attached Thumbnails World of Threnn - A D&D global and regional map-map_threnn_framed.jpg   World of Threnn - A D&D global and regional map-map_pelor_framed.jpg  
    Last edited by Imwacko123; 08-12-2011 at 04:50 AM.

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  3. #3
      Clercon is offline
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    Nice first map, and welcome to the guild!
    My finished maps

    Mapping Worlds (My blog about mapping)

    Imaginary maps (My facbook page devoted to mapping)

  4. #4
      vman3force is offline
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    Good first map.

    The size of the city labels is very disproportionate to the rest of the labels (at this resolution they are actually unreadable) so you might want to go back and enlarge them.

    Also, youve got some kooky rivers going on there - though it isnt your world so that aint your problem for some reason non-cartographer DMs dont tend to have a very good understanding for the way rivers form, generally speaking.
    Who is John Galt?

  5. #5
      Imwacko123 is offline
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    Quote Originally Posted by vman3force View Post
    Good first map.

    The size of the city labels is very disproportionate to the rest of the labels (at this resolution they are actually unreadable) so you might want to go back and enlarge them.

    Also, youve got some kooky rivers going on there - though it isnt your world so that aint your problem for some reason non-cartographer DMs dont tend to have a very good understanding for the way rivers form, generally speaking.
    I uploaded a smaller resolution here than it actually is. The final product being a very large printout, thus it's not very useful for online viewing.

    As for the rivers, please, any advice you can give would be quite helpful. Thanks!

  6. #6
      jfrazierjr is offline
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    Well... the rules are pretty simple: rivers don't fork going TO the sea, they start with large numbers of incoming branches that merge to create a single river. Lakes have many inflow's but only one outflow.... The only exception to the no fork rule is deltas.

    With that said.. it IS possible to have rivers fork (and even rejoin) AND lakes to have more that one outflow.... however such formations are never sustainable... eventually one path will win out and the other will try up.
    My Finished Maps
    Works in Progress(or abandoned tests)
    My Tutorials:
    Explanation of Layer Masks in GIMP
    How to create ISO Mountains in GIMP/PS using the Smudge tool
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    Unless otherwise stated by me in the post, all work is licensed under a Creative Commons Attribution-Noncommercial 3.0 United States License.

  7. #7
      vman3force is offline
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    Also - generally the direction that a river's course takes is determined by the watershed divide of the land (http://en.wikipedia.org/wiki/Drainage_divide) Water always flows away from the topographical highest point toward the topographical lowest point, which is sea level. Thus, almost all rivers drain into a sea, ocean or other large body of water. Those rivers on your map that dont do that would either A) have to evaporate or completely sink into the ground water, which doesn't happen, or B) flow into underground caves.

    Long story short, rivers need to drain into oceans eventually.
    Who is John Galt?

  8. #8
      arsheesh is offline
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    Well if I were your DM I'd give you some whopping XP for designing me a map like this! Seriously, very nice job for a first couple of maps. The colors are very rich and vibrant. Welcome to the Guild man.

    Cheers,
    -Arsheesh

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