Damn Rob... those "relief" links got me really hooked... down for some serious training! See the WIP section and tell me what you think.
I've finished the Gurhana map for my atlas and posted it below. This means there is only one more map to do for the continent of Jalaun, the production of which I plan on going into quite a bit of detail on. I will start up a new thread in the WIP area for it as soon as I have something going.
This map has a few neat spots on it, like the Maland Muhan Ridge, which is a walled-in ridge between deep, jungled canyons, with a very high population density; and Ngyurraih, which is one of the few towns on Sorol populated entirely by Myaurr (the race of tiger-people who rule over most of Jalaun but are vastly outnumbered by humans living there).
Been looking through your maps and I really like the technical "atlas" look. The maps are really detailed with lots of rivers and a lot of towns (and villages?).
I have only a few complaints - I'd add alot more lakes, especially in the mountain areas! Also, in some areas, the rivers seems to run a bit strange - especially in some rocky regions.
I love the atlas style as well, great looking real-world feel, well done!!
Don't Forget!! Rate a Tutorial Today; Add a TAG to a thread today; CLICK on a GOOGLE ADLINK once today!
By the way Rob, how do you work out the location of streams? Do you use some sort of software modeling, or do you just try to approximate by hand and eye?
Astrographer - My blog.
-How to Fit a Map to a Globe
-Regina, Jewel of the Spinward Main(uvmapping to apply icosahedral projection worldmaps to 3d globes)
-Building a Ridge Heightmap in PS
-Faking Morphological Dilate and Contract with PS
-Editing Noise Into Terrain the Burpwallow Way
-Wilbur is Waldronate's. I'm just a fan.