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4 Attachment(s)
Ice Bridge Map
Here's the finished map from the first encounter of the Breaking of Forstor Nagar. It's an encounter where the adventurers need to stop a ship laden with explosives and reavers from reaching the front gate of the lower docks.
Attachment 38243
This was created for a commission so it's rights reserved, but I have got permission to post the map turnovers - so you can see the progress from start to finish!. Here are the original map turnovers from Ben McFarland:
Attachment 38245 Attachment 38246
These are a good example of an easy map turnover. The different features are clearly labelled and I could see at a glance what the important details were. The text defined the distances, and he also sent over this lovely piece of style inspiration (from Guild Wars):
http://fantasticmaps.files.wordpress...011/09/gw2.jpg
From this I put together the sketch for the early design:
Attachment 38244
The most important consideration was the timing of the encounter using standard longship speed to give the players enough time to have a shot at stopping the ship without giving them too much of a fighting chance.
The height of the ice bridge provides an interesting problem for low level characters, opening up options like leaping onto the ship’s sails or swinging down on a rope. Nothing gets the blood racing like some proper swashbuckling action at the start of the adventure.
If you'd like a version without the ship movement and labels for vtt use - or for poster printing - there's a map pack available on RPGNow and Paizo.
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That is a very cool map. Precise and easy to understand, but looks really good.
Congratulations on the commission.
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looks like fun! It does feel like it stylisticly matches the kodan iceberg very well.... good job