That is a very cool map. Precise and easy to understand, but looks really good.
Congratulations on the commission.
Here's the finished map from the first encounter of the Breaking of Forstor Nagar. It's an encounter where the adventurers need to stop a ship laden with explosives and reavers from reaching the front gate of the lower docks.
This was created for a commission so it's rights reserved, but I have got permission to post the map turnovers - so you can see the progress from start to finish!. Here are the original map turnovers from Ben McFarland:
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These are a good example of an easy map turnover. The different features are clearly labelled and I could see at a glance what the important details were. The text defined the distances, and he also sent over this lovely piece of style inspiration (from Guild Wars):
From this I put together the sketch for the early design:
The most important consideration was the timing of the encounter using standard longship speed to give the players enough time to have a shot at stopping the ship without giving them too much of a fighting chance.
The height of the ice bridge provides an interesting problem for low level characters, opening up options like leaping onto the ship’s sails or swinging down on a rope. Nothing gets the blood racing like some proper swashbuckling action at the start of the adventure.
If you'd like a version without the ship movement and labels for vtt use - or for poster printing - there's a map pack available on RPGNow and Paizo.
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That is a very cool map. Precise and easy to understand, but looks really good.
Congratulations on the commission.