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Thread: Ice Bridge Map

  1. #1
      torstan is offline
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    Default Ice Bridge Map

    Here's the finished map from the first encounter of the Breaking of Forstor Nagar. It's an encounter where the adventurers need to stop a ship laden with explosives and reavers from reaching the front gate of the lower docks.

    Ice Bridge Map-1webpreview2.png

    This was created for a commission so it's rights reserved, but I have got permission to post the map turnovers - so you can see the progress from start to finish!. Here are the original map turnovers from Ben McFarland:

    Ice Bridge Map-icebridgesketch1.jpg Ice Bridge Map-icebridgesketch3.jpg

    These are a good example of an easy map turnover. The different features are clearly labelled and I could see at a glance what the important details were. The text defined the distances, and he also sent over this lovely piece of style inspiration (from Guild Wars):



    From this I put together the sketch for the early design:

    Ice Bridge Map-icebridgesketch.jpg

    The most important consideration was the timing of the encounter using standard longship speed to give the players enough time to have a shot at stopping the ship without giving them too much of a fighting chance.

    The height of the ice bridge provides an interesting problem for low level characters, opening up options like leaping onto the ship’s sails or swinging down on a rope. Nothing gets the blood racing like some proper swashbuckling action at the start of the adventure.

    If you'd like a version without the ship movement and labels for vtt use - or for poster printing - there's a map pack available on RPGNow and Paizo.
    Fantasy Map Blog | My food illustration
    Everything I post is free for use and redistribution under the Creative Commons Attribution-Noncommercial-Share Alike 3.0 licence, except where noted otherwise in the thread.

  2. #2
      Needamedic is offline
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    Default

    That is a very cool map. Precise and easy to understand, but looks really good.

    Congratulations on the commission.

  3. #3
      Rythal is offline
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    looks like fun! It does feel like it stylisticly matches the kodan iceberg very well.... good job

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