Damn man, you just keep upping the bar. This is awesome.
Oof, maybe I should really make a small tutorial on my texturing.
I started the map in photoshop, to draw the river and the coastline in pure black and white (no anti-aliasing, or anything) at a pretty high resolution. Then I took that map and used it to make a vector of the water and after that all the rest of the work was in illustrator. In Illustrator it done very simply, so it would also work in Inkscape or any other vector programme at all. Just layers and the pen tool, to be honest. Well, and the type tool.
The texturing was just an afterthought for a lower-res presentation version for here on the guild - I haven't even saved the .psd file I made for it (I just checked!). I usually age maps with a hue-saturation layer over the base art, then I add two copies of a texture, one as an overlay, below that a multiply version, and set up masks over those. I set to work on the masks with a noisy rough brush, so that the opacity of the texture is uneven, so I can emphasize areas that aren't so aged, or areas that are more aged. Then I might add a levels layer to tweak the visibility of things. Sometimes I'll use additional texture layers to add creases, more smudging, and so on. This one I think I actually painted the creases manually, with a thin brush and low opacity on the overlay layer.
Damn man, you just keep upping the bar. This is awesome.
"I like a look of agony, because I know it's true."
-Emily Dickinson
Richness of details, color selection, accuracy...it's amazing.
Yeah, really, this just looks professionnal... The result of a long and fastidious work from what I guess, but it was worth it !
Wow, I never saw this one before! Great job Lukec!
Cheers,
-Arsheesh
I like it, just my kind of map style