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Thread: Crenea: When DnD finds science

  1. #1
      Anarisis is offline
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    Default Crenea: When DnD finds science

    A friend of mine is building his own post-apocalyptic horror tabletop system, and asked me to make him a world map that he could use for test games. I asked him for a guideline of what he wanted, and I got this:
    Crenea: When DnD finds science-map-outline.png
    Using a mixture of the Saderan and Ascension Atlas tutorials, along with some of my own tricks I sent him this:
    Crenea: When DnD finds science-map.jpg
    After getting some feedback and information on where he wanted the cities, this is the finished result:
    Crenea: When DnD finds science-crenea.jpg
    Officially, that's the final version. But minor changes might go in as he adds highways and smaller settlements.

  2. #2
    Professional Artist Cunning Cartographer's Avatar
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    Are those glittery aspects supposed to be city lights on the map? If so they look great

    If not..... awkward.

  3. #3
      Rhaegus is offline
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    Hi Anarisis,

    You're definitely on to something here in my opinion.

    My only suggestion would be to look into changing the style/effects you used with your text. In some instances you have a left to right black->white-> black gradient which makes it hard to read.

    You can always look into some tutorials that would work towards your futuristic theme.
    For example: http://www.photoshoplady.com/photosh...x-text-effect/

    Just an idea!

  4. #4
      Anarisis is offline
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    The black/white sheen is definitely making things harder. I want to keep the metallic effect though, so I'm working on making it more subtle.

  5. #5

  6. #6
      Anarisis is offline
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    Changed the text and added some highways. I also changed the water effect over the Sunken city.
    Crenea: When DnD finds science-highways.jpg

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