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Thread: J÷r­gar­ Map of the Week #76 - Ăsir Valley

  1. #1
      Mark Oliva is offline
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    Default J÷r­gar­ Map of the Week #76 - Ăsir Valley

    Jörðgarð Map of the Week #76 - Æsir Valley-aesirvalley_3000.jpg

    With the 76th Map of the Week we continue in the borderlands town of Ë­inn's House in the Kingdom of Slovania. This week we take a look at the Outer Town south of the main settlement, also known as Ăsir Valley.

    Key to the Map of the Outer Town, also known as the Ăsir Valley

    The Outer Town is a haven for refugees from the fallen Ăsir Empire that is under the protection of the Northern Circle, but that also is feared and to a great extent shunned by the Slovanians of Ë­inn's House. Only the Outer Town Mill and the Hexwood Sawmill in the southern part of the Outer Town (beyond the map) are frequented by the Slovanians. They have little choice in the matter. The Ăsir refugees acquired the two mills quietly and to the surprise of the Slovßnski many years ago. They are on the only local stretch of the HexwoodRiver that are suitable for waterwheels. The only other landmark is the Ăsir Trail Tavern, a public house that the Slovanians never enter. The greatest landmark of all is the Slovanian seat of the Northern Circle, Ë­inn's Fortress, which is above the Hexwood Valley and outside of it. Five houses and cottages make up the rest of the valley. Ăsir refugees who work in the tavern and the two mills live in them. Like the tavern complex, all five are wooden structures with wood shingle roofs. No one except SteingrÝmur, the tavernkeep, and his wife, ┴sta, do any farming. The two do crop farming, but only at a modest level. They grow and breed what they need to feed themselves, and they also grow their own barley and hops for brewing.

    1. Ăsir Trail Brewhouse. ┴sta, the wife of the tavernkeeper, brews her bock beer here.

    2. Ăsir Trail Tavern. Outsiders aren't welcome here. This is the tavern of the Ăsir refugees and the Northern Circle, who come down from the fortress to drink the bock beer. If outsiders do enter the tavern, they will not be thrown out immediately. They will be served, just like locals, but without any signs that they are welcome or that their presence is desired. If they become unruly or start pestering guests, they will be thrown out quickly, physically if necessary. SteingrÝmur and ┴sta live on the upper story.

    3. Woodshed. Firewood is needed for cooking and brewing.

    4. Farm shed.

    5. Barn. SteingrÝmur and ┴sta have two cows, between 10 and 20 wool pigs (varying) and a dozen chickens.

    6. Millpond.

    You can get the map in two versions:

    1. The Fractal Mapper (TM) 8 map in FMP format, fully editable, from our J÷r­gar­ web page (30 MB).

    2. A JPG flat map of 3000 Pixels x 2380 Pixels (3 MB), available above.

    Both versions are released for personal and commercial use under the Open Game License Version 1.0a, which you can read on the J÷r­gar­ web site.

    The J÷r­gar­ web site:

    http://www.vintyri.org/joerdhgardh/joerdhgardh.htm

    Next week: Ë­inn's House ľ Ăsir Trail Tavern
    Mark Oliva
    The Vintyri (TM) Project

  2. #2
      Bogie is offline
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    Thanks Mark!

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