Desperation Jail and Church
Here are the local jail and church. I like the jail! Great colors, convincing illumination, nice composition. It cries out for a jail-break sequence.
The church is the location where the entire millennia-spanning adventure comes to its climax, the site where the insane antagonist finally opens the dimensional doorway to summon Azathoth and end the world. I’m disappointed with this one. Too muddy and dark. No real sense of light despite the high contrast.
Not the best map for the place where the world likely comes to an end.
Here are four illustrations of investigators the players likely play in the Wild Westathulhu adventure. In the published adventure, space limitations required Wolfgang and his art and layout editors to publish only cropped-down images of their faces. No one has seen the full images before. I drew myself as the gunslinger in the lower-right corner, with extra-gaunt, scarred and sick-looking, and with a Doc Holliday mustache. Not the first or last time I'll be my own model. I'm cheep!
Serenity Adventures Deck Plans
The deck plans were particularly fun. It's the first time I've done thorough deck plans since the maps for my adventure, "Freedom's Flight" for Serenity Adventures, by Margaret Weis Games. (I won an Origins Award for Best Roleplaying Supplement for that one.) Wicker and wood proved just as enjoyable as space craft!