Results 1 to 3 of 3
Like Tree1Likes
  • 1 Post By Wirelizard

Thread: The House of Many Rooms

  1. #1
      Wirelizard is offline
    Guild Apprentice Wirelizard's Avatar
    Join Date
    Sep 2012
    Location
    Canada
    Posts
    30

    Default The House of Many Rooms (updated 17 Nov)

    This is what happens when a very senior archmage who can create pocket universes and bend spacetime gets bored, starts to create his retirement retreat, then goes slightly insane and keeps building...

    It's also what happens when I get shipped off to a dark, cold industrial town for a week, with very little to do in my hotel room of an evening except sip rye whisky and doodle. This actually started out as an attempt at mapping a tower house or lightly fortified country manor - you can see the beginnings of that in the lower edge of the plan - then I got bored and let my pen wander. About a third of the way through the idea of the House of Many Rooms came to me, and I ran with it though to completion.

    The House of Many Rooms-house_of_many_rooms.png

    If you follow the outside wall of the thing around, there are only six outside doors; the theory being that they all lead to a different outside location - different parts of the same country, someplace on the far side of the world, maybe even somewhere on another plane of existence entirely. Some of them might never lead to the same place twice, when opened from inside the House... Each window also seems to look out into a different location, and the inside is tacked together from architectural elements "borrowed" from all over, and one gets the unsettling feeling that chambers just out of sight are slowing changing while you can't see them...

    Assuming I don't get bored and move onto the next shiny thing, I might well spin out an RPG fragment of sorts, allowing GMs to plug the House into a campaign world. After all, each of those six doors could well be anywhere, at least from the outside.

    Black .05 ink on plain white paper, photographed then cleaned up minimally in GIMP. I'll probably spin off a parchment background version too, and add a legend and such if I actually start writing the background material down.
    Last edited by Wirelizard; 11-18-2012 at 01:48 AM.
    Rhotherian likes this.

  2. #2
      jtougas is offline
    Guild Master Facebook Connected jtougas's Avatar
    Join Date
    Sep 2010
    Location
    Wales Massachusetts
    Posts
    2,737
    Blog Entries
    24

    Default

    That is very cool

    Even if I am correct, I would still advise you to follow your heart. This whole Cartographers Guild thing, it seems to me, is more about passion and skill and learning new techniques than it is about definitions and rules.
    Finished Maps
    Kingdom Of Shendenflar Campaign Setting (WIP)
    Attribution Instructions

    Everything I post is free for use and redistribution under the Creative Commons Attribution-Noncommercial-Share Alike 3.0 licence, except where noted otherwise in the thread.

  3. #3
      Wirelizard is offline
    Guild Apprentice Wirelizard's Avatar
    Join Date
    Sep 2012
    Location
    Canada
    Posts
    30

    Default

    So I took some time today to fire GIMP back up and work on the House of Many Rooms again.

    Added a parchment effect, some colour to make the outside doors stand out, and a bit of a legend, showing which doors (at the time this map was made, at least...) lead to where.

    The House of Many Rooms-house_of_many_rooms_exp.png

    (given that this is more WiP than Finished, if one of the mods wants to move it to Building/Structure Maps, that'd be fine...)

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •