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Thread: Keep on the Shadowfell (2nd batch) battlemaps (6-8)

  1. #1
      loydb is offline
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    Post Keep on the Shadowfell (2nd batch) battlemaps (6-8)

    Here's the next set of battlemats for Keep on the Shadowfell. The next set will be caves, and I'm sure it's going to take me a bit to figure out (I started these maps to learn DD3). The big versions are correctly sized to print at 120dpi.

    First 5 Encounters: http://www.cartographersguild.com/sh...0261#post30261


    Full Size 120dpi version: http://www.blankenship.com/maps/shad...p_bmat_1_6.jpg

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    Full Size 120dpi version: http://www.blankenship.com/maps/shad...p_bmat_1_7.jpg

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    Full Size 120dpi version: http://www.blankenship.com/maps/shad...p_bmat_1_8.jpg

    *******************

  2. #2
      NeonKnight is offline
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    Few comments.

    First the top map, Area 1-6, should have technically 2 different battle maps, and you know the reason why

    Second, for 1-7, I think the Iron Maiden Symbol from the TRAPS Symbols for DD3 will better represent the Standing Sarcophogi of the area.
    Daniel the Neon Knight: Campaign Cartographer User

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  3. #3
    Guild Master Gracious Donor Midgardsormr's Avatar
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    Since these are battlemats, and thus meant to be seen by the players, you may want to leave the secret information off of them. I'm assuming, of course, that the "S" in the wall of that first map indicates a secret door.
    Bryan Ray, visual effects artist
    http://www.bryanray.name

  4. #4
      loydb is offline
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    Quote Originally Posted by NeonKnight View Post
    Few comments.

    First the top map, Area 1-6, should have technically 2 different battle maps, and you know the reason why

    Second, for 1-7, I think the Iron Maiden Symbol from the TRAPS Symbols for DD3 will better represent the Standing Sarcophogi of the area.
    1) I figured the DM would draw in the first room on the other mat, and only bust out this one if necessary...

    2) I thought about using it, but I already used it in the torture chamber, and at the scale it would print at, the spikes would be clearly visible. I plan on doing a lot more custom symbol work on the next set of maps I do.

    loyd

  5. #5
      loydb is offline
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    Quote Originally Posted by Midgardsormr View Post
    Since these are battlemats, and thus meant to be seen by the players, you may want to leave the secret information off of them. I'm assuming, of course, that the "S" in the wall of that first map indicates a secret door.
    They wouldn't see this mat until they'd discovered the secret door.

  6. #6
    Guild Master Gracious Donor Midgardsormr's Avatar
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    I see. Well then nevermind!

    Thanks for doing this; I don't know if I'm going to run that module yet or not, but if I do, your mats will definitely get a workout from me!
    Bryan Ray, visual effects artist
    http://www.bryanray.name

  7. #7
      Nebulous is offline
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    It's a good module. Needs considerable fleshing out of NPCs and some plot twists, and i would recommend making the main villain a little more interesting than "I'm Evil, and will Kill You."

    Other than that it's been great.

  8. #8
      Gunner is offline
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    sounds good t me

  9. #9
      recon35 is offline
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    I know this is an old thread, but thank you for the maps. My friend lent me the module, but without the attendant maps, so this is a big help.

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