Page 2 of 2 FirstFirst 12
Results 11 to 12 of 12

Thread: New here,

  1. #11
      jfrazierjr is offline
    Community Leader jfrazierjr's Avatar
    Join Date
    Oct 2007
    Apex, NC USA


    Quote Originally Posted by Hoel View Post
    I wonder if i should give my players a really bad map of an area and keep the good maps for me from now on.
    "Hey, the map says it's a ford here, but it's a waterfall" "Well the ford is 10km north, according to MY map"
    To some degree, thats what my new campaign map is going to be. The players start underground after having been there for hundreds of years and are given a map made at the time before the group went underground. Things have DEFINITELY changed in that time period.
    My Finished Maps
    Works in Progress(or abandoned tests)
    My Tutorials:
    Explanation of Layer Masks in GIMP
    How to create ISO Mountains in GIMP/PS using the Smudge tool
    Unless otherwise stated by me in the post, all work is licensed under a Creative Commons Attribution-Noncommercial 3.0 United States License.

  2. #12
      Nerdling is offline
    Guild Novice
    Join Date
    Dec 2008


    The whole thing is great except for the lines on the mountains. Those are, pardon me for saying this, incredibly ugly. I suggest you spend a little more time with them in maybe a softer color (Brown?) trying to make them look a lot less sloppy.

    Also, the same goes for the roads, try using vectors for those, they'll end up looking pretty nice if you do.

    I love everything else, Especially the use of brushes on the grass.

Page 2 of 2 FirstFirst 12

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts