Results 1 to 9 of 9

Thread: First map, unnamed.

  1. #1
      Nerdling is offline
    Guild Novice
    Join Date
    Dec 2008
    Posts
    23

    Map First map, unnamed.

    This is my first map I have finished.

    It is done entirely in GIMP, using modifications to techniques I picked up mostly from RobA's wonderful tut. It took some doing to figure out how to get a lot of his methods to work an such a large scale, and I encountered a lot of difficulty.

    Yes...I know the rivers are WAY too thick, unfortunately, I can't go back to the original .xcf file and change them because I had already saved the changes before exporting. Oh well, one small problem.

    I haven't labeled anything yet, but I will get around to it.
    Attached Thumbnails Attached Thumbnails First map, unnamed.-map-test.jpg  

  2. #2
    Community Leader Facebook Connected Steel General's Avatar
    Join Date
    Jun 2008
    Location
    Ft. Wayne, IN
    Posts
    9,464

    Default

    Not bad, not bad at all.

    Many of us used RobA's tutorial as a starting point and went on from there. I don't think that the rivers are to thick, it really depends on the scale of the map, or maybe they are just 'honking big' rivers!

    Looking forward to seeing the finished version
    My Finished Maps | My Challenge Maps | Ghoraja Juun, my largely stagnated campaign setting.

    Unless otherwise stated by me in the post, all work is licensed under a Creative Commons Attribution-Noncommercial 3.0 United States License.



  3. #3
    Guild Apprentice
    Join Date
    Dec 2008
    Location
    NE Atlanta GA
    Posts
    48

    Default

    Very spiffy!

    The rivers look fine to me, reminds me of coast areas with large channels between islands.
    I'm hacking my way into the cartographical realm with AutoRealm, AutoCAD, GIMP, and Google Sketchup as my tools!

    "Civilized men are more discourteous than savages
    because they know they can be impolite without
    having their skulls split, as a general thing."

  4. #4
      Redrobes is offline
    Software Dev/Rep Redrobes's Avatar
    Join Date
    Dec 2007
    Location
    England
    Posts
    4,802
    Blog Entries
    4

    Post

    Pretty good. I am not a Gimp user but I have seen a lot of maps with the fractal clouds pattern where there is this 45 degree pattern on top. Not sure what causes it exactly but if it were possible to mix a few together with rotations in between then it might help.

    Although my fix has knackered up the coast, here is what its like without the 45 deg lines. Maybe you can put the two maps on different layers and mix the best of each.
    Attached Thumbnails Attached Thumbnails First map, unnamed.-tmp.jpg  

  5. #5
      RobA is offline
    Administrator RobA's Avatar
    Join Date
    Apr 2007
    Location
    Niagara, Canada
    Posts
    5,549

    Post

    Quote Originally Posted by Redrobes View Post
    Pretty good. I am not a Gimp user but I have seen a lot of maps with the fractal clouds pattern where there is this 45 degree pattern on top. Not sure what causes it exactly but if it were possible to mix a few together with rotations in between then it might help.

    Although my fix has knackered up the coast, here is what its like without the 45 deg lines. Maybe you can put the two maps on different layers and mix the best of each.
    It is an artifact of gimp's fractal cloud algorithm.

    As pointed out before, there is a better one without this problem here: http://fimg-gmplugins.sourceforge.net/

    -Rob A>

  6. #6
      Nerdling is offline
    Guild Novice
    Join Date
    Dec 2008
    Posts
    23

    Post

    Thanks for the feedback.

    @redrobes: How exactly did you manage to fix that without completly destroying the bump map? I'm very interested.

    @RobA: Oooh, thanks! I think you just made me a very happy person.

  7. #7
      Nerdling is offline
    Guild Novice
    Join Date
    Dec 2008
    Posts
    23

    Post

    Hmm, some of the features of this plugin are handy, but I can't get any detail on the noise patterns it generates, so it's pretty much useless, any help forthcoming?

  8. #8
      RobA is offline
    Administrator RobA's Avatar
    Join Date
    Apr 2007
    Location
    Niagara, Canada
    Posts
    5,549

    Default

    I think I understand your question...

    The Felimage noise plugin works the inverse of the built in cloud plugin.

    The built in one is based in the size of the image. This means if you make a 100x100 image, filled with rendered clouds, and a 1000x1000 image filled with rendered clouds then scaled it by 0.1, you would end up with the same result. It also has the effect of making the x/y noise ratio match the image size, so an image with a 2:1 ratio will render noise that looks stretched. The detail spinner sets the detail amount, the size sets the inverse size.

    The Felimage noise filter lets you specify the actual x/y size of the noise in pixels. The default values give results comparable to the build in cloud filter.

    -Rob A>

  9. #9
      Nerdling is offline
    Guild Novice
    Join Date
    Dec 2008
    Posts
    23

    Post

    Got it. Thanks!

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •