Here's my first finished GIMP project. It's for my home D&D campaign world. It is a synthesis of the ancient/historical/mythological eastern Mediterranean and the Points of Light D&D core setting.
To make the map, I used a lot of texture layers from Spiral Graphics along with layer masks. I'm not totally thrilled with some of the region labels on the map but I'm comfortable calling this finished for now.
My next project is to zoom in on smaller areas relevant to my current game to add more detail.
Looking good but maybe try breaking up the edges of the textures a bit more...the deliniations are bit hard, unless that's the look you're going for, of course.
How would I go about doing that?
Originally Posted by ravells
I'm not a gimp user, but try using a layer mask and either soft black brush with a low opacity along the edges or a cloud filter on top of the layer mask, using a white brush to fill in the central bits you want to remain opaque....shout if you'd like more detail on this.
The first image is a hard edged texture fill. I've made a selection and filled it with a mountain/rock texture against a background terrain texture.
In the second image I've used a layer mask and a soft edged black brush to blur the edges.
In the third image I've used a 'jiggle filter' (free download, check the editable map tutorial in my sig for the address)
In the fourth image I've made a layer mask isolating the mountains and then blurred it using a gaussian blur.
That should be very helpful for future projects. Thank you.
I'll second Ravs on the transition between terrains.
Other than that, nicely done.