Results 1 to 6 of 6

Thread: Dar al-Pelor

  1. #1
      ElfSpeaker is offline
    Guild Apprentice
    Join Date
    Apr 2009
    Location
    Vermont
    Posts
    26

    Post Dar al-Pelor

    Here's my first finished GIMP project. It's for my home D&D campaign world. It is a synthesis of the ancient/historical/mythological eastern Mediterranean and the Points of Light D&D core setting.

    To make the map, I used a lot of texture layers from Spiral Graphics along with layer masks. I'm not totally thrilled with some of the region labels on the map but I'm comfortable calling this finished for now.

    My next project is to zoom in on smaller areas relevant to my current game to add more detail.
    Attached Thumbnails Attached Thumbnails Dar al-Pelor-cities.jpg  

  2. #2
      ravells is offline
    Community Leader Gracious Donor ravells's Avatar
    Join Date
    Jun 2006
    Location
    London, UK
    Posts
    10,901

    Default

    Looking good but maybe try breaking up the edges of the textures a bit more...the deliniations are bit hard, unless that's the look you're going for, of course.

  3. #3
      ElfSpeaker is offline
    Guild Apprentice
    Join Date
    Apr 2009
    Location
    Vermont
    Posts
    26

    Post

    Quote Originally Posted by ravells View Post
    Looking good but maybe try breaking up the edges of the textures a bit more...the deliniations are bit hard, unless that's the look you're going for, of course.
    How would I go about doing that?

  4. #4
      ravells is offline
    Community Leader Gracious Donor ravells's Avatar
    Join Date
    Jun 2006
    Location
    London, UK
    Posts
    10,901

    Post

    I'm not a gimp user, but try using a layer mask and either soft black brush with a low opacity along the edges or a cloud filter on top of the layer mask, using a white brush to fill in the central bits you want to remain opaque....shout if you'd like more detail on this.

    The first image is a hard edged texture fill. I've made a selection and filled it with a mountain/rock texture against a background terrain texture.

    In the second image I've used a layer mask and a soft edged black brush to blur the edges.

    In the third image I've used a 'jiggle filter' (free download, check the editable map tutorial in my sig for the address)

    In the fourth image I've made a layer mask isolating the mountains and then blurred it using a gaussian blur.
    Attached Thumbnails Attached Thumbnails Dar al-Pelor-hardedge.jpg   Dar al-Pelor-softedge.jpg   Dar al-Pelor-jiggled-edge.jpg   Dar al-Pelor-gaussian-edge.jpg  

  5. #5
      ElfSpeaker is offline
    Guild Apprentice
    Join Date
    Apr 2009
    Location
    Vermont
    Posts
    26

    Default

    That should be very helpful for future projects. Thank you.

  6. #6
    Community Leader Facebook Connected Steel General's Avatar
    Join Date
    Jun 2008
    Location
    Ft. Wayne, IN
    Posts
    9,463

    Default

    I'll second Ravs on the transition between terrains.

    Other than that, nicely done.
    My Finished Maps | My Challenge Maps | Ghoraja Juun, my largely stagnated campaign setting.

    Unless otherwise stated by me in the post, all work is licensed under a Creative Commons Attribution-Noncommercial 3.0 United States License.



Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •