Holy Super-thick walls, Batman!
A map of the inside of the walls would be slightly righteous.
I love the rough story and idea behind this town. The map looks clean and easy to use. It makes me wish I was earlier in my own campaign so I could use this city.
Holy Super-thick walls, Batman!
I think, therefore I am a nerd.
Cogito, ergo sum nerdem.
Check out my blog: "The Undiscovered Author"
It's the story of a writer... follow me in my simple quest to get published, and share your own writing stories, adventures and writerly tips.
Pimping my worldmap here. Still WIP... long way to go, but I'm pretty proud of what I've done so far...
Well, I already toyed with the idea to do a dungeon map for some time! I'd just like to give it a try, because I imagine it to be quite different from designing city maps. I'm not a big fan of DMing dungeon crawls (at least not on higher levels) and - until now - couldn't think of a dungeon worth mapping. Mapping the vaults nd sealed crypts within (and under) the (freaky damn huge) walls is a great idea! I wonder why I didn't think about this myself... Well, I can't promise that my next map will feature these dungeons (first I have to see, how the campaign evolves and which locations need mapping first!), but there's quite a big chance, that there'll be a Port Sol dungeon map in the near future...
Excellent plan, I look forward to it!
My finished maps
"...sometimes the most efficient way to make something look drawn by hand is to simply draw it by hand..."