Page 2 of 3 FirstFirst 123 LastLast
Results 11 to 20 of 30

Thread: Dyson's Old School Maps & Experiments

  1. #11
      Coyotemax is offline
    Professional Artist Facebook Connected Coyotemax's Avatar
    Join Date
    Jul 2009
    Location
    Canada
    Posts
    1,972

    Default

    Oh I didn't check everything all the time. But if something was really being used a lot in an area, I'd run occasional checks

    Plus it set up things like "What do you mean the rope gave way, we checked it" "Yes, it was fine. On closer inspection you see it was cut.." "Uh oh.."
    Last edited by Coyotemax; 08-14-2009 at 01:34 AM.

    My finished maps
    "...sometimes the most efficient way to make something look drawn by hand is to simply draw it by hand..."

  2. #12
      Turgenev is offline
    Professional Artist Turgenev's Avatar
    Join Date
    Apr 2008
    Location
    Toronto, Canada
    Posts
    872

    Default

    Love those side-view maps! Very nice maps. Love the whole style of them. +1!
    Cheers,
    Tim

    Paratime Design Cartography

    "Do infants have as much fun in infancy as adults do in adultery?" - Groucho Marx

  3. #13
      RobA is offline
    Administrator RobA's Avatar
    Join Date
    Apr 2007
    Location
    Niagara, Canada
    Posts
    5,550

    Post

    Quote Originally Posted by Dyson Logos View Post
    As with the other maps posted here, it was drawn with a black gel-pen on plain white paper, scanned, contrast-enhanced and posted. This is the first and last map I'll ever shade in this style. I thought my cross-hatching took a long time to do...
    Definitely the advantage of computer work. A simple outer glow or blur, convert to monochrome using a dither and bingo!

    Nice work though! I like to see profile maps.

    -Rob A>

  4. #14
    Guild Apprentice Dyson Logos's Avatar
    Join Date
    Jul 2009
    Posts
    46

    Post

    Quote Originally Posted by Turgenev View Post
    Love those side-view maps! Very nice maps. Love the whole style of them. +1!
    Then hopefully today's post will please.

    Crossposted from my blog

    This is the first time I’ve done a full dungeon using only a side-view map. I love side-view maps partially because they remind me of the old days of D&D – you don’t see a lot of these maps in modern modules. However, normally you take the side view map and use it to illustrate how the top view maps link together. In this case, I didn’t even bother with a standard top view at all. Everything you need is nicely shown on the side view.


  5. #15
    Community Leader Facebook Connected Steel General's Avatar
    Join Date
    Jun 2008
    Location
    Ft. Wayne, IN
    Posts
    9,464

    Default

    Wonderful!
    My Finished Maps | My Challenge Maps | Ghoraja Juun, my largely stagnated campaign setting.

    Unless otherwise stated by me in the post, all work is licensed under a Creative Commons Attribution-Noncommercial 3.0 United States License.



  6. #16
      Turgenev is offline
    Professional Artist Turgenev's Avatar
    Join Date
    Apr 2008
    Location
    Toronto, Canada
    Posts
    872

    Default

    Very nice! It makes me want to try my own hand at it.
    Cheers,
    Tim

    Paratime Design Cartography

    "Do infants have as much fun in infancy as adults do in adultery?" - Groucho Marx

  7. #17
    Guild Novice
    Join Date
    Oct 2008
    Location
    Brooklyn, NY
    Posts
    23

    Post

    I like the line textures you use for shading. It reminds me of an old Runequest map for "Snakepipe Hallow" that was very twisty and had a lot of cutaways and side-view details for complex intersections. The ink-work on it is very similar in style to yours.

  8. #18

  9. #19
    Guild Apprentice Dyson Logos's Avatar
    Join Date
    Jul 2009
    Posts
    46

    Default

    RobA - that's a pretty sweet hatching effect. Almost makes me consider doing this by computer instead of by hand.

    - - -

    This week we have Fort Tenras, an abandoned fort I used for a side-quest in a recent game.

    More details are on my blog.




  10. #20
    Guild Apprentice Dyson Logos's Avatar
    Join Date
    Jul 2009
    Posts
    46

    Post

    The latest is up at my blog - a set of secret tunnels and old passages and basements attached to the sewers. This is actually my re-imagining of the layout and environment of a game I played in. More details are available of course at my blog.


Page 2 of 3 FirstFirst 123 LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •