Thanks for updating with a larger map. Much more to see now.
I love the amount of detail in this. Especially where the city gets tight and crowded.
The large blocks with the cracks in them in old dirt look out of scale to everything else though. Originally I thought the cracks were trees, something about how the cracks overlay both the blocks and the ground as one unit.
But I think my favorite bit is the playpark being adjacent to the cemetary. That sounds like adventure waiting to happen.
Good work but I would suggest bringing up the overall contrast. You lose a bit of the magic with the rather dark value range. I would build a quick levels or curves adjustment layer and bring up the highlights and mid-tones while keeping the shadows rich and deep. Play with the adjustment layers positioning too (Above and below the text) to see what effect it has on the text's readability.