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Thread: an Old school city map with CC3

  1. #1
      Richardb is offline
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    Map an Old school city map with CC3

    This is a large city done simply in the style of the old Judges Guild city maps. Actually a good look, I thought. Done with simple connecting paths for roads, then hollow polies with 6" walls for buildings (interior walls added later).
    The map is huge, and to see the detail, needed to be printed at about 3'x4'. I am showing a low quality overview of the whole city, and a detailed close up of one section to show detail level done for entire city. This map took about 20 to 30 hours (much of which is labelling time). I also did detail maps for the citidels, sewer maps, and crypt maps.
    Attached Thumbnails Attached Thumbnails an Old school city map with CC3-sundered_capitalofashun.jpg   an Old school city map with CC3-sundered_capitalofashun2.jpg  

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      HellHound is offline
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    Okay, I occasionally spend upwards of 4 hours on one map, but nothing on the scale of 30 hours.

    WAY out of my league.

    Nice piece of work, very old school.
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  3. #3
      Richardb is offline
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    Wow, I just noticed in the small jpeg that I have a broken poly... which is why the ocean has invaded a building! Ah, the fun of using CAD programs.

    30 hours is about average for a decent map. A full world map would take about 30 to 50, and the secondary detail maps another 50 to 100 hours. I have worlds that I have many hundreds of hours into maps, detail maps, and glossaries. I'm doing this tonight mostly because I am too lazy to work on my current project...

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      RPMiller is offline
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    Now that is a city!! Wow, and an investment in time. Very nice.
    Bill Stickers is innocent! It isn't Bill's fault that he was hanging out in the wrong place.

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      Richardb is offline
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    Quote Originally Posted by RPMiller View Post
    Now that is a city!! Wow, and an investment in time. Very nice.
    Thanks,
    one of the things I love about this style of city map, is that is captures this sense of this entire world behind the walls. Imagine the scope of this city, most of the poor inhabitants would never likely see the world beyond their quarter, much less outside of the walls. An entire world of adventure lies within each district, in the streets, in the buildings, and below them.

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      pyrandon is offline
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    All I can say is "wow." Now THAT's a dedicated world-builder!
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  7. #7
      Richardb is offline
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    You're really gonna laugh at this: the maps are often the easy part. I have world maps that are supported by word docs up to 200 pages long! Those often take longer than the maps. I was talking to someone about this a month ago, and admitted that I had one world and supporting doc and population spreadhsheets (40 tab spreadsheet and charts) that took about 400 hours or so over the course of a year+

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      RPMiller is offline
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    And the reason you aren't publishing these is...?
    Bill Stickers is innocent! It isn't Bill's fault that he was hanging out in the wrong place.

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  9. #9
      Richardb is offline
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    Publish? I just don't generally think that way. Maps are like writing for me, a creative outlet. I certainly have enough material to publish... I suppose I have at least 400 finished maps, maybe more, many with some form of documentation. We'll see.

  10. #10
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    Post Give it a month or so - Richard is publishing...

    Expect to see two of Richard's worlds being made available at Gamer Printshop we've just started a project together...

    He will publish and I'll print, as well as setup graphics, website and marketing.

    Shhh... I didn't tell you anything...
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