PCs quake in awe and quickly reach for their weapon of choice due to paranoia
What a fortunate group of players you have. Dank, dark, mold ridden, forgotten depths to be hazard by only the most foolhardy or desperate.
I wish I could make out a little more of what is hidden in each corner of the room but then, so do your players.
Do you use such visual aids at the beginning of a new area to present the right mood and feel or is it a reward for story completion toward the end of a chapter?
Everythings gone green....
WOW! Pyrandon, your players are one lucky circle of folks. First the isometric depiction of the Holy Isle and now this. Well done sir.
One question, is there any type of map for the underground/buried part of the island or is it something you keep in your head until the players come to an encounter area?
OT: The Westaveners Exposť
22 Sept 2005 (25 September 985 in game) was the first time our Intrepid Adventurers set out from Eneini. Two years later, the in game date is 19 August 986. In that time, three characters have died, two have left off from adventuring and six new characters (including the dog) have joined the group. We've also seen four players come and go and have been joined by four new players who are all a blast to have on board! (6 players + 1 GM) We now span four times zones and two countries.
Originally Posted by pyrandon
Oh dear, someone thinks I'm funny...that's never a good thing, just ask my wife! BTW, I'm not the only one giving rise to family waking chortles!
The entertaining(?) thing about the nasty, slimy Well of Aeneus is that I work at a sewage treatment plant in the IT department. Occasionally (as rarely as I can help it), I have to visit the...um...nastier parts of the plant. It took absolutely no imagination on my part to know exactly what Gereth was experiencing in that room. The air was fairly dripping and each breath felt as if he were drowning, the foul stench of it all clinging to the back of his throat, filling his nostrils with the scent of decay. Even closing his mouth and nose couldn't stop him smelling and tasting the vileness that surrounded him. Although he would never admit it, he knew that if the fetid vapors didn't smother him, the rising bile in his throat likely would.
Naturally, as it reminded me of parts of the plant, I just had to say (OOC of course): A voice comes from the statue, "Welcome to Trepindia Waste Water Treatment Facility #2."