For the buildings I would just use roughly drawn rectangles with no roof indication.
I'm starting a new campaign here soon and I'm starting small, sending the company (group of players) to a small hamlet out by a river. The entire thing is supposed to be blurry, almost like it was water painted. It's a handout, so I want it to look like it was made by an artist/cartographer in-game. I'm not sure about the buildings, I feel like I failed there. Oh well!
I agree, the buildings should be more "blob-like" than 3-D if you're shooting for hand-drawn. Also, most hand drawn maps/pics are not "blurry", but just not hard-edged; I think I see you've used a different filter (ex: posterize, watercolor, etc.) before blurring it, which is the right idea in my mind.
I do like the color scheme of this. A lot! Very rich and inteesting! Nice job!
I really like the blurred style togther with the richness of the colours. I think the font works too. I'm not too sure that it looks like it was drawn by an in-game cartographer, mainly due to the houses but also because the colours give it a slightly "pop" look. I love the style on its own though.
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Software Used: Terranoise, Wilbur, Terragen, The Gimp, Inkscape, Mojoworld
Hey Jarviss: I just saw this map by Andy Law (due to a nice reference posted by thebax2k at Maps by Andy Law....)
and it reminded me of your map. Thought you may find it interesting in comnparison to yours, for they seem to have somewhat similar styles to my eye.
Check it out: http://www.blackindustries.com/image...read.php?t=892