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Thread: A New World Map for a Commission

  1. #11
      landorl is offline
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    Great map. Big thumbs up!

  2. #12
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    That's a great looking map. The whole thing is beautifully rendered, and your use of color really works where most other full color presentations I've seen feel over-colored. I'll definitely have to try that three-dimensional style myself at some point.

    My one suggestions would be to lay in a few more grid lines in the background, specifically set on the increment of your scale meter. Since - in a projection like this - the scale meter is only correct at the latitude where it's shown, doing the grid with matching spacing would make it much easier to read the scale correctly elsewhere on the map.

  3. #13
      jfrazierjr is offline
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    Hmmmm any chance of seeing this without the hard black coastal stroke? My gut seems to say that this is out of place in contrast with the rest of the (mostly) soft line work not to mention they are the thickest lines on the map. I would wonder how it would look either with the opacity turned down, blurred(and lower the opacity), or perhaps another color????
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  4. #14
      torstan is offline
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    Thanks guys. The grid lines are suggestive rather than accurate. I agree that some more along the same scale as the scale bar would be sensible, but this map was always intended to give the relative locations of the landmasses but not to act as an accurate distance measure. If I were to place the grid lines precisely alnogside the scale measure, that would suggest a precision that doesn't exist here. As it is, the lines give a local direction for North, but nothing more. The scale measure gives a rough idea of distances.

    JFrazierjr: The coastal stroke is relatively heavy, and backed up by a subtle shadow that's been east west blurred. I always feel that the important features of a map should be the darkest element. Here that's the coast lines followed by the terrain definition - the mountain peaks and the rivers. Other features just make it pretty, but those features have to be clear for it to be a map. I have muted the lines on some other maps that I've worked on and it does look good. The issue is that if I were to change the colour of the coastal lines, then I'd have to change the colour of all the other black lines, and that would be a different colour for each terrain type. If I reduce the opacity I'd have to do the same. I think in this case the most consistent approach would be to reduce the thickness of the lines. I find that works best by right clicking the layer -> select pixels -> invert selection and then hitting delete. That keeps all the shape whilst reducing the weight and doesn't result in edges that are too heavy.

    You got me thinking about it so I went off and did a quick test. Here's the result. This is at 100% zoom, so 3x the scale you'd see this at in a print.

    A New World Map for a Commission-lineweights..jpg

    The first is the original - drawn with a 5px hard round brush with pressure sensitivity. The second has the opacity turned down - the quickest way of reducing the weight of the line. However that has the problem that there is a boundary between the sea and land colours under there. By having it transparent you'd see the divide under the line in the areas with high contrast - which defeats the idea of a pen and ink look. The next panel shows what happens when I change the coastal colour to blue. This certainly helps, but is now clearly different from the line weight for all the terrain. I'd need to go in and change all of those as well for consistency. That would probably look great, but would be a reasonably large chunk of work. The last one is where I reduce the line weight directly by the method mentioned above. I like this a lot, and in restrospect gives the most balanced result. I think I may have over reduced the width here, as it's now thinner than some of the mountain terrain details, but it would give a more subtle result overall.

    Thanks for pointing that out and making me think about it. It suggests that I might be going in to heavy with my 5px brush and might well benefit from using a thinner one in future.
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  5. #15
      jfrazierjr is offline
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    Yea, I see the issues that come up with each approach. Honestly, the one spot I noticed "the most" jarring was the NE coast of the center island where the desert meets the sea. The yellow->black->blue transition combined with what appears to be a slightly heavier pressure sensitive stroke just made that one section stand out quite a bit. Of course, this could just be my eyes also... BTW, those mountains are just awesome, but I especially LOVE the jungled mountains on center bottom!!!
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  6. #16
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    Yep, those jungle mountains were a joy. I'm glad you figured out that was jungle. It's tricky to portray three different types of forest to the viewer at that scale with only black lines and green. The fact that you got that just made my day
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  7. #17
      loongtim is offline
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    Quote Originally Posted by torstan View Post
    I think Ill be doing a fair bit more in this style, so there will be others like this showing up in the future.
    Can't wait to see more! I've really become enamored with this style, thanks to you and Djekspek.
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  8. #18
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    fantastic. simply stunning. downloading this as soon as i get home and seeing if i can apply you technices to my current campaign map. is it hand drawn or did you use a program? if so could you tell me what program?

  9. #19
      ravells is offline
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    I demand a tut for those mountains!

    They're too beautiful to keep to keep as a trade secret and I declare them the common heritage of all mankind!

  10. #20
      torstan is offline
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    I used Photoshop CS4 and a Wacom tablet for this. It's all hand drawn in the sense that I didn't use any programs to generate the lines for me.

    @Ravells: After my secrets now ? Yep, I've been meaning to put together a tute on that for a while. I think I'm probably in a position to do that now. I'll see what I can knock together.
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