Page 1 of 3 123 LastLast
Results 1 to 10 of 21

Thread: James Gurney's Mapping Epiphany

  1. #1
      Carnildo is offline
    Guild Novice
    Join Date
    Jul 2007
    Posts
    11

    Link James Gurney's Mapping Epiphany

    James "Dinotopia" Gurney talks about his efforts to generate a fictional city map and the out-of-the-blue epiphany that solved it for him:

    http://gurneyjourney.blogspot.com/2007/10/cracking-paint-and-city-streets.html


    Carnildo

  2. #2
      MGCJerry is offline
    Guild Member
    Join Date
    Sep 2007
    Location
    USA
    Posts
    57

    Default

    Wow... Thanks for posting this. This was very cool, never thought of that.

  3. #3

  4. #4
      Paul is offline
    Guild Apprentice Paul's Avatar
    Join Date
    Oct 2007
    Posts
    36

    Default

    Cool link! Thanks for posting.

  5. #5
    Guild Adept
    Join Date
    Nov 2007
    Location
    Honolulu, HI
    Posts
    356

    Default

    Not only was his "epiphany" interesting, but his site in general has lots of good info for artists, cartographers, and designers. It's a real resource. Thanks for including it.

    I'm currently working on a city map for my next BIG project. The way I am going about it is to start from the beginning--literally, the "historical" beginning of the city. I plan to watch it grow organically as I add buildings in the order that I think would make sense. The city is slowly expanding as buildings are built down streets. Then, the construction of a wall will force crowding as space is limited inside. Then, of course, the wall will no longer be able to hold all the inhabitants and building will continue.

    Additionally, I started with terrain contours before drawing a single building. I think that the growth of ancient cities was very much influenced by the contours of the land. I'll have them dictate where streets go, where the breaks are between buildings, etc.

    I'm very excited about the prospects, and I will, at some point, post some of them to the site.

  6. #6
    Rik
      Rik is offline
    Guild Apprentice
    Join Date
    Nov 2007
    Location
    London, UK
    Posts
    25

    Default

    What a wonderful example of finding inspiration from the world around us.

    People don't believe me when I say the inspiration for the shape of the main continent on my constructed world was in fact a patch of mould on my bedroom wall ...

  7. #7
      RobA is offline
    Administrator RobA's Avatar
    Join Date
    Apr 2007
    Location
    Niagara, Canada
    Posts
    5,532

    Default

    Rik-

    You hit the nail on the head there. Since most patterns in nature are fractal, there will be self similarity at all levels. That is why you CAN take the outline of a patch of mould and make it a continent. This old post talked about using real world maps as a starting point for fantasy maps, and talked about changing scale (i.e. use a small cluster of islands in the real world as continents in the fantasy world) and other techniques to obfuscate the source.

    The same reasoning lets us use cracks in paint as roads and macro photos of broccoli as forest textures

    -Rob A>

  8. #8
      pyrandon is offline
    Community Leader pyrandon's Avatar
    Join Date
    Feb 2007
    Location
    Michigan, USA
    Posts
    1,346

    Default

    Quote Originally Posted by Rik View Post
    ...a patch of mould on my bedroom wall ...
    Ummmm...you have mold on your bedroom wall?........???????
    Don
    GM, Westaven
    My gallery is here
    __________________________________________________ _______
    "Keep your mind in hell, but despair not." --Saint Silouan [1866-1938]

  9. #9
    Rik
      Rik is offline
    Guild Apprentice
    Join Date
    Nov 2007
    Location
    London, UK
    Posts
    25

    Default

    Quote Originally Posted by pyrandon View Post
    Ummmm...you have mold on your bedroom wall?........???????
    Had. I had mold on my bedroom wall. That was a different house in a different decade ...

  10. #10
      su_liam is offline
    Guild Artisan su_liam's Avatar
    Join Date
    Aug 2007
    Location
    Port Alberta, Regina(IRL: Eugene, OR)
    Posts
    703

    Default

    One of the main reasons I got my first digital camera was to take pictures of things like that for future reference. Rocks, mold on walls, puddles, whatever...

Page 1 of 3 123 LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •