Actually, once I get the basics setup, adding a Simple: Press forum (for example) is easily done, but to match the graphics (I do graphics) between the forum and the rest of the site requires customizations - then I will need help.
GP
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Actually, once I get the basics setup, adding a Simple: Press forum (for example) is easily done, but to match the graphics (I do graphics) between the forum and the rest of the site requires customizations - then I will need help.
GP
Ah, V&V. Now that brings back some memories. My friend and I had a campaign that lasted for almost 25 years. We recently "rebooted" the universe using Mutants & Masterminds and reimagined ourselves as teen-aged heroes once more (with similar powers to the original incarnations, but subtle differences), but this time, we are taking the standpoint of being teenagers in the modern era (even though we are, in reality, in our 40s).
shhh... we're never in our 40s ;)
How I wish that were true. :) I have played 4E but none of my current groups are using it. We mainly play Pathfinder and GURPS, with some Star Wars (Saga), Call of Cthulu, Mutants and Masterminds, and some others thrown in from time to time when we break from the main game. It's possible we'd give 4E a go in the future.
My first impressions of 4E weren't that hot but that had more to do with the situation than the game itself, I suppose. I wasn't looking to buy a new library and wasn't all that happy with some of the members of my gaming group at the time. As has been said on this thread and elsewhere, the rules are just a system that let you tell a story. I think both 3.5e and 4e were rules systems heavily geared toward the battlemap encounter...but just because they have those rules doesn't mean you have to play that way. I've run/played 3.5e games with nary a mini hitting the map for a session. Surely the same thing is possible in 4e. The rules are there when you need them...but it doesn't have to become a constant game of D&D minis unless you want it to.
M
agreed... I remember one of the creators of ICE's Rolemaster once saying that in his own personal campaign there were a "fight" every 3-4 sessions... and sometimes the players ran from that *lol* ... they played a heavy political game instead...
I don't blame them. Fights in Rolemaster can last for ages if you haven't taken the time to prep thoroughly. And for RM, prepping means photocopying charts for each weapon that will be used and calculating several variants of modifiers for each character in advance. Still one of my favorite games, though.
yep... always had photocopies of relevant weapon tables.. and I remember my binder for my wizard, lots of pages with spells at my fingertips... loved that game :)
I have played D&D Basic, Expert, Advanced, 2nd Ed, 3rd Ed and 4th but not 3.5 or Pathfinder. Loads of short times playing non D&D RPGs too but not ever as much as D&D. I liked the old basic and expert as it really had that Gygax feel to it. Very raw and interesting with a strong lean on the fantasy side. By 2e the rules were complicated and had a lot of anomalies to them but I had my best D&D under that system. Did a little 3e - liked the way it was all unlimited and more linear than previous rule sets but didn't particularly like the feats and skills approach. I am enjoying IGs 4e Witchlights campaign but kinda in spite of the 4e rules. I am finding the rules a little style cramping. I don't like the second wind and these set piece abilities. There's still scope for role playing but there's no doubt that the rules have diminished the role playing choices that you can make if you also want to be effective in a fight. Outside of the fight and dice stats tho there's nothing stopping all the usual role playing.
While they call it 3rd and 3.5, the differences are quite cosmetic. For example in 3rd Edition you had Golems with immunity to magic weapons if the 'plus' was too low, they removed this from 3.5 and simply replace with D.R. or damage reduction. If the weapon did not qualify then a certain example of damage was reduced from the attack.; think 'Hardness'.
@redrobes - I must agree, hate to make choices between powers/feats that would make a good character and a "powerfull" character.