New Project - Keld: an Iron Age Celtic Setting
While I am still busy on other publication projects, I have begun another project, destined to be pubished next year. Although I am happily working with Rite Publishing for my first project: Kaidan, I am thinking of trying to publish my next setting completely on my own.
Keld: an Iron Age Celtic setting is intended to be a pre-Roman world, heavily steeped in Celtic Lore with hundreds of clans, dozens of tribes, and a dozen or so kingdoms or high kingdoms. Other cultures will include a germanic barbarian nation to the east, and a 'civilized Mycenaean/Etruscan' nation to the south. You've already seen my Hybrenia map, which represents my analog Ireland for the setting which represents about 5% of the total mapped area for my needs.
Like my other projects these are settings intended for use with the Pathfinder RPG game system.
News on Kaidan. Rite Publishing has turned my publication into a patronage project, and its already paid for to include a 3 part mini adventure path and a setting handbook, though my hopes to create a couple one-shot adventures, and a larger full 6 part Adventure Path next year. Kaidan is a cross between feudal Japan and Asian horro and should be released before the end of the year.
Attached are my map of Hybrenia, and a possible cover design and interior piece. The illustrations were recent commisions, while I have the money to pay for them. I also have some character illustrations for new classes and variant classes need for the setting currently be created. The setting will feature hags, giants, ogres, linnorn dragons, a large variety of fey beings, but the majority of opposition is from feuding Celtic clans and the other human nations. This setting is a bit more gritty than typical 'vanilla' fantasy settings. There is a bit of inspiration from the AD&D setting Birthright, though no domain management rules.
The two illustrations are by a UK artist named Alex Tooth - I found him on the Freelance board at RPG.net. The cover design is a bit dark for my purposes, so it might become interior art instead, though his other piece featuring the 'nudish' fey woman in front of a fey portal is very nice! Jan Pospisil, the artist who created my Kaidan cover designs is creating sepia toned monochrome illustrations of a clan warrior, a druid, a bard and a runemaster (a type of spell caster), though these are yet to be completed - I will post them when they are available.
If I'm not in a challenge, I'm usually busy...
Yeah, its easy to tell when I get busy - I'm not participating in the monthly challenge!
I definitely have more maps to make, but I've been spending my creativity developing new classes, adapting Celtic technology and lore into playable mechanics, creating new feats, spells, magic items and monsters, so yeah, I've been busy.
More news on Kaidan: a Japanese Ghost Story setting. Rite Publishing will begin final writing and development starting October 1st. Author, Jonathon McNulty of Open Design Project and Kobold Quarterly will be rewriting my hack wordsmithy into refined adventuring writing, and then work from my outline to complete the other two adventures for the intro mini adventure path. I might have to create a few more maps (15 more?) and some more illustrations, as well as have Mark Hyzer begin the second half of monsters for my Obake bestiary - he's done 24 so far. So most of the art has been created otherwise.
There is enough money left over from the patronage project to do the setting handbook, and that's it. Hopefully profits from it can pay for further development.
I've got a unique take on Ninja that borrow ideas from 2e Ninja Handbook. All ninja are born in one of the Ninja Houses of Kaidan, no one is recruited in to maintain secrecy. One begins the game as a 1st level Shinobi Monk and must progress to at least 5th level before taking the Ninja prestige class. All ninja gain ki powers that emulate spell-like powers of short duration, with several advanced ki powers. Things like unarmed strikes and combat maneuvers at distance, walking across ice and on water to running up walls or standing on ceilings upsidedown, to special attacks, defenses, and self-buffing. There three ninja paths: kata master (weapons ninja), otori master (stealth ninja), and myo master (sorcerer ninja) - to allow a level of specialization to fit wider ideas on what is a ninja, and to create teams of ninja with varied skills in the same party. I would like to create a one-shot ninja adventure that could have one or more sequels if proved popular.
Plus I'd love to do a full 6 module Adventure Path set in Kaidan as well, but I'll just have to wait and see what kind of financial success it brings.
PS: if I get some time, I may participate in another challenge in a month or two.