Page 2 of 2 FirstFirst 12
Results 11 to 12 of 12

Thread: Planning New Gaming System - What's The Best Dice?

  1. #11
      rdanhenry is offline
    Guild Artisan rdanhenry's Avatar
    Join Date
    Mar 2009


    Night before last I couldn't sleep. It was a combination of factors, but a major one was that the wheels in my brain wouldn't stop spinning. Which would have been completely awesome if they had been spitting out ideas for my NaNoWriMo entry: I'd have finished that night and been relaxing about it today. Instead, my treacherous brain wanted to work on game design. I got the basic of a system now, and some setting ideas, but it needs a lot of refining still. Anyway, dice: d20s, d10s, d6s. I don't think I'll be adding any more. The d20s are the task resolution dice.

    Doesn't really change anything I said above, but I thought I'd mention what I happen to be using on my current design.

    Today I decided having a beard with have a game-mechanical effect. That's the kind of thing that should define your game more than your choice of dice.

  2. #12
    Guild Master Gracious Donor Midgardsormr's Avatar
    Join Date
    Aug 2007
    Los Angeles, CA


    The character having a beard or the player? 'Cause if I can get some extra damage dice with my goatee, I'm all for it!
    Bryan Ray, visual effects artist

Page 2 of 2 FirstFirst 12

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts