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Guild Apprentice
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Guild Apprentice
I agree - im going to go for a less textured grass and have more uniform in colour without the grass strands once i find a nice texture. V.tough to get it not to look repetitive tis the issue - the slightest change in the tiles texture becomes obvious when you repeat it loads on a map.
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You will need a larger texture for it not to look repeated unless your game engine supports semi transparent tiles and you can layer more than one. If you can do that and you can have slightly bigger or smaller tiles repeated then you can use the effect to eliminate all the repeating. If you cannot support it and have to have small tiles then all the features on the tile need to be very small in comparison to the tile size which may mean one or two pixels. So grainy green may be the best you can do.
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Guild Apprentice
Yeah i can change grid size but what size is right without it being too big that it ends up being alot to load...=/ ...seems alot of people go for 64 by 32 but i find it too small quite often.
Course that then comes to how the heck you make nice textured tiles that work seamless - still stuff i ain't understood fully yet.
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