Originally Posted by
Hai-Etlik
(condensed) No, this is wrong. There are a number of projections which map the surface of a sphere onto a shape with a 2:1 aspect ratio, but none of them is generally used for general reference maps like the typical wall map.
(snip)
That doesn't mean you can just do whatever you want and have it work out, regardless of what aspect ratio or shape you use. If you want your world to really work (say you want to be able to display it on a sphere in 3D, or you want to be able to figure out proper spherical distance) you need to understand at least the rudiments of projections and spherical geometry.