Results 1 to 5 of 5

Thread: Old School v Cutting Edge

  1. #1
      JFJohnny5 is offline
    Guild Member JFJohnny5's Avatar
    Join Date
    Mar 2008
    Location
    Chicago, Illinois
    Posts
    71

    Post Old School v Cutting Edge

    Hey all. So I recently posted a finished map, here:

    The Paladin's Tomb

    And the two comments I've gotten so far both refer to it as having an "old school" feel. Now I'm not taking that as a bad thing at all. I like the comments and I like the map. It's a simple map mostly just for DM reference, so function outweighs form in this case. I guess I just didn't think of it as old school when I was working on it. So I just wanted to get a dialogue going.

    What makes a map Old School in this day and age of digital everything? And on the flip side, what are some more Cutting Edge techniques?

    I think the old school maps are much more utilitarian. Again, function over form. While the more cutting edge stuff maybe has a more photorealistic quality. But at the same time, I think a lot of people today try to get a hand drawn, almost painterly quality to a lot of their maps. So I guess cutting edge to me means more artistic. Well that's my (admittedly brief) 2 cents, anyway. I would love to know what other guild members think.

  2. #2
      Valarian is offline
    Guild Adept Valarian's Avatar
    Join Date
    Apr 2007
    Location
    Worcestershire, UK
    Posts
    330

    Default

    Maybe "Classic" would be a better term than "Old School". It's a term that describes the sort of map that we gushed over from TSR and the like. Ruins of Undermountain etc. The look of being drawn on graph paper. The more "cutting edge" maps around now tend to try for a "hand-drawn", "artistic" or realistic (actual map) look. Then, there's the 3D lot, who model the dungeons.
    Last edited by Valarian; 05-12-2008 at 11:14 AM.
    Google Groups for FGII Games:
    European FG2 RPG - Fridays & Sundays (8pm UK time)
    Using Ultimate FGII and can accept unlicensed player connections on some of the games

  3. #3
      RPMiller is offline
    Community Leader RPMiller's Avatar
    Join Date
    Apr 2006
    Location
    Watching you from in here
    Posts
    3,229

    Default

    I think Valarian's definition works well, and I would add that VTTs are really making a change to mapping as well since they are "forcing" a more immersive feel to the gaming experience the map makers are trying for something more realistic in their maps since a lot of the function is handled by the software itself such as the movement and whatnot.
    Bill Stickers is innocent! It isn't Bill's fault that he was hanging out in the wrong place.

    Please make an effort to tag all threads. This will greatly enhance the usability of the forums.


    Find me on Google+

  4. #4
      NeonKnight is offline
    Community Leader NeonKnight's Avatar
    Join Date
    Aug 2007
    Location
    Surrey, Canada, EH!
    Posts
    5,024

    Post

    To me, Old school is usually monochrome or simple 16 color map with little attempt to be photo realistic. Think the classic 'BLUE' maps that appeared on the inside cover of every single TSR produced module in the 80's.

    That to me is old school, and apparently an sentiment accepted by another publisher as they publish d20 modules with that premise/style.
    Daniel the Neon Knight: Campaign Cartographer User

    Never use a big word when a diminutive one will suffice!

    Any questions on CC3? Post them with CC3 in the Subject Line!
    MY 'FAMOUS' CC3 MAPS: Thunderspire; Pyramid of Shadows; King of the Trollhaunt Warrens; Demon Queen's Enclave

  5. #5
      Chgowiz is offline
    Guild Member Chgowiz's Avatar
    Join Date
    Apr 2008
    Location
    Northern Chicago Suburbs
    Posts
    66

    Post

    Quote Originally Posted by NeonKnight View Post
    To me, Old school is usually monochrome or simple 16 color map with little attempt to be photo realistic. Think the classic 'BLUE' maps that appeared on the inside cover of every single TSR produced module in the 80's.

    That to me is old school, and apparently an sentiment accepted by another publisher as they publish d20 modules with that premise/style.
    What do you think about Maliszewski's 'quest' to merge Old School concepts with more modern looks?

    Chgowiz

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •