The "making it look old" thing transcends cartography though and is particularly prevalent in things like cinema, video games, and stuff. Buildings, statues, and everything else will all be weathered or worn and neglected, rather than painted, plastered and lived in. The timber is never freshly cut, clothing often looks like it hasn't been washed for weeks, and parchment and vellum looks like it was made centuries ago. Of course there will be danish landrace pigs and holstein cattle in the pens and fields - we can't use unrecognizable breeds! =P
On a side note - I did do the hexagon thing on one of my sci-fi-ish maps. But I like hexagons and honeycomb patterns. So I'll do it again!
I don't think that making things look old is silly in general. But in cartography it's different because the map needs to be as good as possible and aging it will only make it less useful. A useless map is usually useless unless it's for artistic purposes.
I saw that a large number of maps tend to have torsions in them like if they were rotating or as if the mapper used a distorted map projection.
Or maybe they just use projections like this one : Lambert azimuthal equal-area projection - Wikipedia, the free encyclopedia
Ah hah! I understand. But, even if - as you've correctly pointed out - it doesn't make sense, surely there's some artistic merit in making a map look aged even if it doesn't make the map more accurate, right?
I believe that the world of Dragonlance (I honestly can't remember the name) is in the southern hemisphere. I'm not 100% on that though.
More on subject, I agree. It does seem as if all continental maps are north = cold, south = warm. I believe that this stems from the fact that Europe (which is what most stereotypical settings are based upon) is in the northern hemisphere.
That is correct Beomir, the world is called Krynn, and most of it is in the southern hemisphere.
That's awesome, Hai-Etlik, I never thought that way.
Ah shoot. I'm guilty of this. I offer my head as sacrifice.