
Originally Posted by
redleg7
Lol, funny you should mention CMSF. I know Steve Grammont who is one of the designers, a few years back he visited my lab at West Point. Talked with him for over an hour one night in regards to how to model the Artillery (FYI a "Redleg" is an artilleryman).
The CM series is really meant for the grognards who like a ton of detail. Unfortunately I only have an hour with the cadets which means I need a fairly easy game that they can start playing within five minutes, and master the interface within 10. There's also a requirement to model actual terrain, at a minimum use some kind of imagery, I still have to code the terrain by hand. I have access to all kinds of map data, but I prefer to work with geotypical maps nothing specific. That way no one can nit pick the area, especially if it's one they've been to.
I didn't think it would be to very easy to generate what I need, but I thought I'd ask. I made some great progress mainly due to Tear's great tutorial, as well as some private convos with a2area, and the CG site in general. The maps that I thought were pretty good are looking kind of bland compared to what I'm doing now, and that's a good thing.