Veil Vale - an experiment
I liked how the exterior map in my October challenge turned out, especially the bevel terrain elevations on the hill. So I thought I'd experiment with this technique in Xara further.
The following is supposed to be a vale of three waterfalls, though only two are in view on this map. The elevation is not defined so a GM could say its 10 feet, 20 feet or 50 feet between each. This is a fairly deep canyon.
Every "stack" of terrain, I applied a different ground texture just to help define each elevation level another experiment.
You will notice a path to the right of the bottom waterfall. There is supposed to be an oracles cave under the second falls, haven't developed that yet.
Heavy on graphics again, probably good for VTT though. I'm having fun with this. Oh the waterfalls are stacked objects both with transparency, one with a fractal cloud filter, the other with a fractal plasma filter.
Yes, its a reduced image...
Yes, its a reduced image. This map is actually a 24" x 36" map at 1 inch = 5 feet scale.
I have created a 200 pixel = 5 feet version in PNG format but its around 22 MB, I have also created 100 pixel = 5 feet version in compressed JPG format around 1.2 MB, and just to see about doing it, created a 50 pixel = 5 feet that taps in at 333 KB.
I can upload and post links to these files if anyone's interested... 8)