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Thread: Middle Earth DEM Project

  1. #21
      jezelf is offline
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    this is one of the most exciting projects around - love all the updates! Good going guys.

  2. #22
      monks is offline
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    Hey jezelf, thanks for the encouragement

    Robes, the water does line up with the banks!- those black things you see are the mudflats I put in
    ..so if I remove that surface layer, the water goes right up to the sides- looks real cool.

    I'm roughening up the water a bit now and I'm going to see what this all looks like with TGs default fractal noise re-introduced to the textures. It's looking a bit table-top at the moment.

    monks

    ps hey guys, if you want to check out some more cool pics of the project check out my MySpace page- the pics galleries:
    http://profile.myspace.com/index.cfm...ndid=262625983

    Yuo might also want to check out my music as well in the Player- hope yuo like.
    Last edited by monks; 10-10-2008 at 08:33 AM.

  3. #23
      Redrobes is offline
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    Quote Originally Posted by monks View Post
    ...the water does line up with the banks!- those black things you see are the mudflats I put in
    ..so if I remove that surface layer, the water goes right up to the sides- looks real cool.
    Ahh - shuffles off

    Glad your back on the case again - we will get that final stage 1 this time.

  4. #24
      Ascension is offline
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    Holy frejoles! Wish I could learn to wrap my brain around that nodule method TG2 uses. Very nice.
    If the radiance of a thousand suns was to burst at once into the sky, that would be like the splendor of the Mighty One...I am become Death, the Shatterer of worlds.
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  5. #25
      monks is offline
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    Hey Ascension- I learned via World Machine. I took to that quite well...TG is a bit different again but I'm getting there.

    What do you think of the river valley texturing on the opposite bank?- do you think it looks realistic? This is another surface layer mixed via the fractal breakup. I'm goin to double the number of texture layers but I want to improve it, not just add more.
    The water has better reflectivity I think. The water level is too low though- if I raise it, it will look better, and it will also obviate the need for the mud flats...so Robes you can shuffle back in lol

    I've still got a nice river mask in hand as well- should be able to improve those river valleys...and of course there's the plant populations //drool

    http://www.skindustry.net/medem/file...2/render09.png

  6. #26
      monks is offline
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    ok, the river banks east and west are not at the same heights. In order for the river to be perfect I'd have to go back and alter the western bank- get rid of those cliffs. That's not difficult at all but it is worth it for the purpose of these renders..?
    So onto the surfacing...

    monks

  7. #27
      Redrobes is offline
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    Quote Originally Posted by monks View Post
    ...so Robes you can shuffle back in lol
    Sure - never really left

  8. #28
      monks is offline
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    improved half of the surfaces here-

    http://www.skindustry.net/medem/file...2/render11.bmp

    now onto the mountain.
    I'd like to throw in some displacements as well to the terrain.

    running off a render now of Mindol....

    monks

  9. #29
      monks is offline
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    hmm, still needs a lot of work. Promising tho...

    http://www.skindustry.net/medem/file...2/render13.png

    I think displacements will help as well as tree cover in the foreground running up the lower slopes.
    First tho, getting more variation into the surfaces on the mt.

    monks

  10. #30
      monks is offline
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    here's one at slightly higher detail settings:

    I think the base of the mountain needs a lot of work

    http://www.skindustry.net/medem/file...2/render14.png


    monks

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