Hi Silverleaf, thanks a bunch!
We've spent so long over this project, and I've learnt a huge amount over the years. I now know that I could do a heightmap of any fantasy
world that had ref maps/ topo maps very quickly. I'd say in months rather than in years. We've evolved our workflow over time, and the use of Robes' procedural texturer would be part of that workflow.
So, what we're doing right now is moving towards a full run of the map with real world mountains applied procedurally (apart from Mordor which will be the hand modelled version seen in the pics). That's the immediate goal. We've been held up for the last 3 weeks because the software I'm using has a major bug which is preventing me from outputting terrain tiles. So, waiting on a fix for that.
After that, the next goal will be completely covering the terrain with dem data, using terrain sourced by type from the real world.
There will be some (lots) improvements in the renderer to (Outerra) along the way of course. Can't say exactly what due to nda, but the next shots should take advantage of a new feature. Expect the terrain to look a lot more like the Tolkien maps.)
Another thing we could develop more is textures.
After that..? well, I'm up for modelling another world just to prove that it can be done way quicker. The two that sprang to mind are Narnia and Thomas Covenant- yeh I read those when I was ata school!
What animation are you studying? If you wanted to get involved with thew project, feel free to join the boards.
http://www.me-dem.org/
some more pics:
http://www.me-dem.me.uk/
Cheers,
monks



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Hopefully we'll be able to post some pics of progress in a couple of weeks.