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Guild Journeyer
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Looks like a nice map. You've got a couple of rivers in there that don't reach the sea, which means they're hitting a lake or below-sealevel pothole. I always enjoy seeing other folks' FT work, so I can compare with my own and maybe learn a new trick.
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Guild Journeyer
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I see two in the northern part of the huge continent (How I missed the one is beyond me) Do you see more then the two rivers?
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I see three in total. I only caught one in the northern part of the big continent, but look at the mountain in the middle of the south-western part of it. There are two river-networks coming down off the north side that never reach the sea.
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Guild Journeyer
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I see all of those, and only one had some pot holes. I have no idea why the others aren't going to a river. So what I think I will do is in CC3 just pretend those rivers don't exsist
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One possibility is that it's hitting the original (pre-rotation) line of 0 longitude. FT has some issues with calculating flow across that boundary.
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Guild Journeyer
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Looks good! Looking at those two rivers again, it doesn't look like it's the 0 Longitude line issue, since they don't line up vertically. My guess is that there's a couple of potholes in there where the elevation drops below 0, but are so small they disappear on large views like this one. The River engine stops drawing a river when it hits the water line.
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Guild Journeyer
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I zoomed in as far as I can on them and saw nothing at or below 0' altitude, but i shall continue looking
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I'd offer to help look, but unfortunately I don't think that's possible, due to the reliance on random numbers in the generation of a world. I zoomed in on that section of your jpeg, but couldn't see anything. About the only other possibility I can think of is that the pothole is somewhere in the middle of the river rather than the end, and that each of them is actually 2 different rivers converging on a point, rather than a single river moving to an endpoint. Good luck!
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