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I really like your trees, but they look a little metallic to me for some reason. Great map overall - I would recommend placing the grid under the trees if you can, and perhaps also slightly blurring the edge between the road and the forest floor.
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I would suggest making the grid a more transparent overlay to better show the model below ... perhaps 10% opaque.
I hear you about reaching the limits of the hardware.
If I might suggest, the tree models and ground might need LESS detail for the rendering and more of a masked texture overlay POST rendering.
Just a thought.
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Guild Apprentice
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Good improvements.
My recommendation ( if you can do it ) is to lighten the tree shadows. On my screen they look so dark the ground can't be seen thru them. I would suggest 50% to 60% transparency.
My example:
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Great improvement Kearnaun.
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Guild Apprentice
Probably should be able to improve on the shadows as you mentioned Bogie. Probably by adding another low energy lightsource with shadows switched of. Sadly I don't have the time to run another render at the moment. The map will go up at DriveThru without that for the time being. Will try to make some time for this improvement on the week end though.
Didn't get to use it in RP yet either. Not that I mind. Just love it when my players come up with spontanous sidetracks on their own.
Last edited by Kearnaun; 05-10-2012 at 07:37 AM.
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It doesn't look too dark to me, looks good!
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