Page 25 of 28 FirstFirst ... 152324252627 ... LastLast
Results 241 to 250 of 277
Like Tree63Likes

Thread: Lands of Fagacea

  1. #241
      jfrazierjr is offline
    Community Leader jfrazierjr's Avatar
    Join Date
    Oct 2007
    Location
    Apex, NC USA
    Posts
    2,963

    Default

    Quote Originally Posted by aquarits View Post
    Dunno what you mean with smudge, if is using the Photoshop toll or give this effec is like a smudge coz i used only stokes, a lots of ehhehe.
    Thank you very much for the feed back i appreciate it.

    Now get back to work, and i have some progress with the map. Some advance in the map and the possible cartouche with the font that i will use.
    Time to say something

    For this map(nice start by the way!), I would suggest using some blur on the mountains/towns. The sharp lines stand out in contrast to the very muted lines on the land shapes. Either that, or sharpen up the details on the land shape, but IMHO, that would ruin the effect on the coastline(which looks REALLY nice) that I assume are intended to indicate waves...
    My Finished Maps
    Works in Progress(or abandoned tests)
    My Tutorials:
    Explanation of Layer Masks in GIMP
    How to create ISO Mountains in GIMP/PS using the Smudge tool
    ----------------------------------------------------------
    Unless otherwise stated by me in the post, all work is licensed under a Creative Commons Attribution-Noncommercial 3.0 United States License.

  2. #242
      aquarits is offline
    Guild Adept Gracious Donor
    Facebook Connected
    aquarits's Avatar
    Join Date
    Nov 2012
    Location
    São Bernardo do Campo - SP - Brasil
    Posts
    395

    Default

    Quote Originally Posted by jfrazierjr View Post
    The "smudge" tool(I use GIMP, but I believe PS using the same term). It's a way to "drag" a color and is typically used for blending two different elements.
    Right, i understood now, but i not used the tool, was a lots of brushes, till get the resulta that i liked. I tryed some times here (after you say) but guess with brushes and eraser i can get a better control.

    Quote Originally Posted by jfrazierjr View Post
    For this map(nice start by the way!), I would suggest using some blur on the mountains/towns. The sharp lines stand out in contrast to the very muted lines on the land shapes. Either that, or sharpen up the details on the land shape, but IMHO, that would ruin the effect on the coastline(which looks REALLY nice) that I assume are intended to indicate waves...
    i tried some blur, but guess i not understood wut you said right. You mean just fot the contour lines? like giving some transparency?

    I will try more things after some more feed back.
    For now, i send some more progress. I started to see how the Legend will be and tried some dark trees, that i gave up using in a big forest.
    Attached Thumbnails Attached Thumbnails Lands of Fagacea-untitled-valdorn-c%F3pia.jpg  

  3. #243
      aquarits is offline
    Guild Adept Gracious Donor
    Facebook Connected
    aquarits's Avatar
    Join Date
    Nov 2012
    Location
    São Bernardo do Campo - SP - Brasil
    Posts
    395

    Default

    Here some more progress.
    Finished all the shape and mountains position, made the big forests and worked with rivers. Still working in the finishing texture, but showing here waiting for some opinions. I got the border and a started legend ( what need more information and typos correction, i believe) and testing the labels ( what i really want some feed back).

    The pictures are the shields, that i am developing something to use in the future maps (wut put me in the wall to ask about some heraldic techniques, need to learn how it work and is a bit hard to find a proper information) and the current advance in the map.

    still not clear wut "jfrazierjr" said to me, but set more black lines to avoid the only icons and mountains details.
    Attached Thumbnails Attached Thumbnails Lands of Fagacea-untitled-valdorn-c%F3pia.jpg   Lands of Fagacea-brazoes_valdorn-c%F3pia.jpg  

  4. #244
      Ilanthar is offline
    Guild Artisan Ilanthar's Avatar
    Join Date
    May 2010
    Location
    France
    Posts
    765

    Default

    I like a lot this last one!

    Very nice job on the forests, colors and presentation!
    I think your shields could be improved by a layer effect or by working colors/lights.

  5. #245
      Chashio is offline
    Guild Artisan Gracious Donor Chashio's Avatar
    Join Date
    Jan 2011
    Location
    Maine, USA
    Posts
    867

    Default

    Yes, that last one is fabulous! I love all the details you've added, in the map and in the legends. The info is all very intriguing

  6. #246
      aquarits is offline
    Guild Adept Gracious Donor
    Facebook Connected
    aquarits's Avatar
    Join Date
    Nov 2012
    Location
    São Bernardo do Campo - SP - Brasil
    Posts
    395

    Default

    Ilanthar, you are absolutely right about the shields. I tried some more effects, but got a problem changing the size of the shield. When i make it small, guess losing some resolution and the shield got completely messed. That is why i avoid the effects to get it better in the legend.

    Some more progress.
    I guess that almost got what i really wanted to draw since i joined in the CG, i am really happy with this map, at last i found a style that i can just work to improve (if check this thread and my albums will see that i tried a lots). Dunno if i am silly, but i liked a lots the compass with the globe, wut probly will be the mark of my maps from Egos (uploaded the symbol).

    For this update applied the last elements, labeled everything (i guess).
    The tracks still in progress. I have Roads, Trails, Fight tracks and Railroads... omg they are overlapping the way. I put it in the update waiting for critiques. Ty.

    BTW just checked my rep and i saw:

    "aquarits is just really nice (354)"
    ehhehe, nice!
    Attached Thumbnails Attached Thumbnails Lands of Fagacea-untitled-valdorn-c%F3pia.jpg   Lands of Fagacea-rose.jpg  

  7. #247
      Ilanthar is offline
    Guild Artisan Ilanthar's Avatar
    Join Date
    May 2010
    Location
    France
    Posts
    765

    Default

    Posted by aquarits
    I tried some more effects, but got a problem changing the size of the shield. When i make it small, guess losing some resolution and the shield got completely messed.
    Do you apply the effect before or after resizing? Sometimes, the result is quite different. And did you try different resizing (bilinear, bicubic, number of pixels...)?

    Posted by aquarits
    That is why i avoid the effects to get it better in the legend.
    Anyhow, I really understand and agree with that, and the map is already nice!

  8. #248
      aquarits is offline
    Guild Adept Gracious Donor
    Facebook Connected
    aquarits's Avatar
    Join Date
    Nov 2012
    Location
    São Bernardo do Campo - SP - Brasil
    Posts
    395

    Default

    Guess it is done, can you check and give me the last words?

    Ilanthar: i applied the effects before re-size. doing it in the final size, you right, i can get better results, but, check the size of the shields in the legend, do you believe that i need apply more effects at this size? (i am asking coz i will use a tons of shields in my next job)
    Attached Thumbnails Attached Thumbnails Lands of Fagacea-untitled-valdorn-c%F3pia.jpg  

  9. #249
      Ilanthar is offline
    Guild Artisan Ilanthar's Avatar
    Join Date
    May 2010
    Location
    France
    Posts
    765

    Default

    Well, I think it's a question of personal taste!

    A large part of your effects on the shields are the shadows, right? I tend to use the paper texture if I want a "old" or "drawn" result and often merge the layers with this kind of effects (quick try from your own work) :
    Lands of Fagacea-test1.jpg
    Lands of Fagacea-test2.jpg
    Otherwise, I apply three or four layer for each shield/flag (bottom up) : the background (shield or flag, properly), sometimes an aging/stained pattern, the colors and drawings, the shadows (for the shields).
    aquarits likes this.

  10. #250
      aquarits is offline
    Guild Adept Gracious Donor
    Facebook Connected
    aquarits's Avatar
    Join Date
    Nov 2012
    Location
    São Bernardo do Campo - SP - Brasil
    Posts
    395

    Default

    Brother, in my case too far to decide what is the personal taste
    I want to know what is right and the best, still a long way to understand what is the best w.o orientation. You opened my eyes to apply the effects after i resize, wut helped a lots and the shields not get messed like i did before.
    I appreciate all observations, thank you very much spending time editing my images making samples, it helped me a lots

    i tried some effects like you said, using the background as base for they. In the image 1 i have the original idea in high resolution and the others, one mixing "multiply" plus a hatch texture and other with "overlay".
    I made a lots of tries... still liking more the "no effect", liked the sample 2 too. Creepy doubt heheh!
    Attached Thumbnails Attached Thumbnails Lands of Fagacea-teste-1.jpg   Lands of Fagacea-teste-2.jpg   Lands of Fagacea-teste-3.jpg  

Page 25 of 28 FirstFirst ... 152324252627 ... LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •