What, no symbol key? No compass rose? No grid of latitude and longitude? No indication of which exits have a Burger King/Rest Stop/Filling Station/Alchemist?
For my own tastes, this is one of those maps where the elements and their arrangement can strongly suggest the scale all on their own (and it can lend a note of authenticity, depending on whether the map is meant to feel "in-setting" or not). I don't think the scale bar harms anything (I wouldn't want to earn the ire of Del, anyway, since it obviously means a lot to him) but I think this map could get on just fine without one. Heck, I don't think I've done a fantasy map with a literal [physical] scale in years, now (I tend to use chronographs when I provide a scale at all).
I think the buildings went and got awesome. I liked the water pretty much equally both ways.I messed around with the water a bit -- though I'm not sure I like it better than the first one. I rather liked that 'painterly' quality -- and I played around a bit more with the buildings.



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, I messed around with the water a bit -- though I'm not sure I like it better than the first one. I rather liked that 'painterly' quality -- and I played around a bit more with the buildings. Again going for that 'painterly' or 'illustration' quality, I sketched the buildings in with a skinny little 'noisy' brush (completely by trackpad!). Blurred a tad, and treated to the same displacement map as the rest of the elements. I don't know about you guys, but I really like how it turned out!







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Granted, it was sketchy because I was impatient to be playing with the map, but I picked a tree population of silver maples and similar deciduous trees, and they are BIG. As to the water situation, I was thinking of a stream or a river or something -- and a well in the town square sounds fun, too, though I'm not sure it would look like more than a dot at this scale! (Does that mean I need to add a Symbol Key?




