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Thread: Mountains (advice needed)

  1. #1
      NedS298 is offline
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    Default Mountains (advice needed)

    I decided to have some fun and make a map of Valyria (using Melkos - fantasy map commission as a sort of source). I'm trying to get more of a 3d look on my mountains. I need to know what everyone thinks of the mountains before I do them because they take so much time and I just need to know I'm going the right way with them.

    Mountains (advice needed)-mountains-test.png

  2. #2
      Azelor is offline
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    I like them but you might consider squeezing them if your going to do a mountains range. For the light/shadow layer, I prefer when there is a smoother transition.

  3. #3
      Pineapple is offline
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    The contrast between the highlights and shadows is pretty sharp. If you are going for that general light side/dark side look without small details I wouldn't make the highlighted side quite so bright.

    If you want to keep the bright highlights I would consider using them more sparingly, only highlighting ridges that directly catch the sun, leaving some medium tones on the light side.

  4. #4
      NedS298 is offline
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    Mountains (advice needed)-mountains-test.png

    How about this?

  5. #5
      Lingon is offline
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    I like both versions, though my personal taste is more towards the first actually. Bold contrast and shapes there I think they are far too tall and skinny to read as mountains though, they rather come across as rock spires to me.

  6. #6
      NedS298 is offline
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    I've found myself thinking that a lot too; the shape of the mountains was informed by a slightly exaggerated style but perhaps it was so exaggerated that the mountains ended up not looking like mountains haha

  7. #7
      - Max - is offline
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    I tend to prefer the first ones for the shapes though maybe a main ridge would emphasis better the contrast between lights and shadows.

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