I like the painterly style. Unless some of the blue is canal, you have some coast-to coast rivers, which flowing water just doesn't do. Take a look at the How To Get Your Rivers In The Right Place thread in the tutorial section.
Are your land and seafloor relief shadows lit from the same direction? Something seems funky there, but it could be just my eye.
What do you mean about breaking up the land? Politically, topography, climate....?
Hello JBGibson, Its one thing i've not got right its the rivers i've finally got hold of some maps to look at for more reference rather than and a-z road map. I was thinking perhaps a bit more topography but more for the lay of the land.
I'm trying to work out how much detail goes into game maps, so I'd put in a world atlas map then while playing through i want to show the areas of the game a character is with a little more detail.
This is my first time really making anything like this, I've spent days trying to get a look good thing i separate this stuff in photoshops I can fix them rivers up.
I'm going to add the slightly newer unfinished world atlas i've no idea if i did something daft with the sea floor all but I know i didn't like them looking too perfect and clean lol. I have a feeling i may have made some mistakes with rivers again. I'd try not to worry about the names either.
The names are to break up the countries and then i the Braemar map is one of the countries with i think need to work out placements of rivers and towns.
Apologies if I'm talking jibberish I'm not have a good time of it lately, gave myself a hernia a week or so ago and some kind person on a visit decided they would give me there cold to go with it.
Thank you for the feedback i'll try to get on it soon as i can
On other thing i forgot to ask.
When breaking up the countries how should i go about it? I'm going to look at that river tutorial perhaps it has the answer to this there but if it doesn't at least i've asked now.
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