Page 1 of 2 12 LastLast
Results 1 to 10 of 11

Thread: encounter map

  1. #1
      simonutp is offline
    Guild Apprentice simonutp's Avatar
    Join Date
    Sep 2007
    Location
    Andolsheim, France
    Posts
    37

    Post encounter map

    For a map contest at Playfactory (see here), I made the following map.

    Has anyone tips to improve it?
    Attached Thumbnails Attached Thumbnails encounter map-concours_dd4_2_1.jpg  

  2. #2
    Community Leader Facebook Connected Steel General's Avatar
    Join Date
    Jun 2008
    Location
    Ft. Wayne, IN
    Posts
    9,464

    Default

    Looks pretty good to me, I don't see anything that really needs improvement.
    My Finished Maps | My Challenge Maps | Ghoraja Juun, my largely stagnated campaign setting.

    Unless otherwise stated by me in the post, all work is licensed under a Creative Commons Attribution-Noncommercial 3.0 United States License.



  3. #3
      ravells is offline
    Community Leader Gracious Donor ravells's Avatar
    Join Date
    Jun 2006
    Location
    London, UK
    Posts
    10,862

    Default

    I like the noose haning from the tree! Very foreboding!

    I just wonder whether the mushrooms (champignions) are a little too big (but if it's fantasy then we always have big mushrooms in fantasy so that's ok).

    Also the spiderwebs, lower the opacity a bit? They seem a little too white.

    Otherwise no comments from me. Nice map, especially the road texturing.

  4. #4
      torstan is offline
    Community Leader Facebook Connected torstan's Avatar
    Join Date
    Jul 2007
    Posts
    4,142

    Post

    All the lighting is very top down - everything has a universal dark surrounding glow. Perhaps a more directional light would help - and make the trees look a bit fuller and less flat.
    Fantasy Map Blog | My food illustration
    Everything I post is free for use and redistribution under the Creative Commons Attribution-Noncommercial-Share Alike 3.0 licence, except where noted otherwise in the thread.

  5. #5
      Redrobes is offline
    Software Dev/Rep Redrobes's Avatar
    Join Date
    Dec 2007
    Location
    England
    Posts
    4,763
    Blog Entries
    4

    Post

    Wow this is great and you have 0 rep ? What - let me see to that...

    Bonk !

    The map is great. Photoshop with Dundjinni art on top ? All is pretty good but I think the trees could do with something. The leaves are bright on the outside but its very gray in the middle.

    Just reading through the forum. We have until 20th Dec to enter a map there then

    Also, whats J.D.R. mean in English ? Jouer D... Role ? Close ???

    We don't have too many French on the Members Map !

  6. #6
      Ascension is offline
    Community Leader Ascension's Avatar
    Join Date
    Jun 2008
    Location
    St. Charles, MO
    Posts
    8,216

    Post

    Looks pretty darn good to me, maybe the webs bit but that has been stated already. Might want to do some shading on the covered wagon top. Nice job.
    If the radiance of a thousand suns was to burst at once into the sky, that would be like the splendor of the Mighty One...I am become Death, the Shatterer of worlds.
    -J. Robert Oppenheimer (father of the atom bomb) alluding to The Bhagavad Gita (Chapter 11, Verse 32)


    My Maps ~ My Brushes ~ My Tutorials ~ My Challenge Maps

  7. #7
      Sigurd is offline
    Guild Artisan Sigurd's Avatar
    Join Date
    Dec 2007
    Posts
    880

    Post

    Its a very nice map.

    (This is really really picky stuff) I don't know if its the grid over top or something but it seems a little washed out. You could try some sort of grunge layer multiplied across the land, below the plants if you can. A shared slight darkening might pull it together and make your plants pop a bit.

    I don't see anything that I can say "this is wrong" though.


    Sigurd

  8. #8
      dragonwolf is offline
    Guild Apprentice dragonwolf's Avatar
    Join Date
    Oct 2007
    Posts
    41

    Post

    Excellent map. I really like that road. That dirt looks familiar. You might use trees that don't have the transparency inside so all of the trees match. The ones with transparency are good if you have something underneath to see but I think full trees look better.

  9. #9
      simonutp is offline
    Guild Apprentice simonutp's Avatar
    Join Date
    Sep 2007
    Location
    Andolsheim, France
    Posts
    37

    Post

    Thank you all for your advices.
    I switched to non transparent trees. The point of using transparent trees was that the map is to be printed so I wanted to have more of the grid visible.
    But I agreed thaht it now looks better.
    I also reduced the brigthness of the webs and tried to make a less "top down" shading...
    Attached Thumbnails Attached Thumbnails encounter map-concours_dd4_2_2.jpg  

  10. #10
      Sigurd is offline
    Guild Artisan Sigurd's Avatar
    Join Date
    Dec 2007
    Posts
    880

    Post

    Definite Improvement.

    Sigurd

Page 1 of 2 12 LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •