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Thread: Introducing Kimarnock's Ruhba -- Vandy's first CG Map

  1. #1
      Vandy is offline
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    Wip Introducing Kimarnock's Ruhba -- Vandy's first CG Map

    Hello, All.

    Well, after some deliberation, I am ready to open a WIP thread in which I will document the progress of the first map I will be making at the Cartographers' Guild.

    For no apparent reason other than I like the name, the map is entitled Kimarnock's Ruhba (or, Headland).

    I have hand-drawn the map and have attached a copy in this message. I'm a bit undecided as to the direction I want to go with this map. I was originally going to follow Pyrandon's Medieval City tutorial and may still. However, I am so taken by the various styles of maps I've seen here, I really am not sure how I wish to develop the map.

    I will be on vacation from this Saturday through January 4th so I'm sure I'll have plenty of time to figure out how to deveop the map.

    Certainly, any thought, ideas, comments, etc. are more than welcome.

    Here, then, is Kimarnock's Ruhba.

    Introducing Kimarnock's Ruhba -- Vandy's first CG Map-kilmarnocks-ruhba.jpg

    Regards,

    Gary
    In the end you will see, you is you and me is me.
    © May 29, 1980

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      Redrobes is offline
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    Cool - y'know theres a kiLmarnock in Scotland with almost the same locale to the coast as you have it. You could take some geographical refs from that if you like.

    Going to be interesting to see how it goes.

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      Vandy is offline
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    Hey, Redrobes.

    Thanks for your comments. I do appreciate them. I knew there was a Kilmarnock in Scottland (that is, after all, where i took the name.. ). However, I had no idea the terrain was so similar. Kinda freaky, huh?

    PROGRESS ON KILMARNOCK'S RUHBA.

    Well, I'm still not sure the direction in which I will go with this map but I do believe I need to at least "explore" Pyrandon's tutorial as regards to what I've drawn.

    Attached below is the "latest mark-up" of the map as I envision it. The legend for the picture is as follows:

    RED - Coastline Sketch
    BLUE - Hills Sketch
    ORANGE STAR - Original Castle
    BROWN - Initial / Oldest Settlements
    PURPLE - Main / Secondary Roads
    GREEN - Original / Extended City Walls

    A couple of things I see right away is that I'll need to make the canvas a bit bigger in order to better "fit" the walls around the northeast and eastern edges of the map.

    The overall "look and feel" just seems a bit crowded to me. Then again, I'm use to working on maps on a regional scale and not a city scale.

    I'm very interested in your comments, thoughts, constructive critisicm on this mark-up. Feedback is very important to me and I don't want to go much further ahead without a "good feeling" I'm on the right track.

    Thanks to all and have a great day.

    Regards,

    Gary

    Introducing Kimarnock's Ruhba -- Vandy's first CG Map-kimarnocks-ruhba-initial-mark-up.jpg
    In the end you will see, you is you and me is me.
    © May 29, 1980

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    Community Leader Facebook Connected Steel General's Avatar
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    Vandy - You really can't go wrong following Pyrandon's tutorial. I think the mark up is fine for the early stage you are at. One thing you may want to add are "sketches" for forests and/or crops.

    I look forward to seeing this progress *ready's red marker*

    *Minor threadjack* - I would say between RobA's regional, Pyrandon's city, a couple of Ascension's, and bits & pieces of a couple of other tutorials is essentially where my "style" more or less evolved from. So stick with the tutorial(s) for the first couple of maps or so, then start trying and/or mixing different methods until you find the ones you ultimately are most comfortable with.
    My Finished Maps | My Challenge Maps | Ghoraja Juun, my largely stagnated campaign setting.

    Unless otherwise stated by me in the post, all work is licensed under a Creative Commons Attribution-Noncommercial 3.0 United States License.



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    Guild Master Gracious Donor Midgardsormr's Avatar
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    I was going to ask what kind of terrain was going to be between the two rivers, but your planning sketch answers that. I'd expect that the rivers would act as a moat--the older parts of the city would be there, with light walls along the riverbanks and stronger fortifications on the eastern part of the map. Bridges would probably also be fortified, and there might be forts further upriver to control ford points. You'd not see those on this map, of course, but you'd see the roads. There would also probably be a good deal of farmland between the rivers, where it would be better protected from an invader.
    Bryan Ray, visual effects artist
    http://www.bryanray.name

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      Vandy is offline
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    Wip I'm So Frustrated!

    Hi, All.

    Just wanted to post a quick note to update y'all on the progress (or, lack thereof) I've (not) made on my map.

    I have tried six ways to Sunday to get this map off the planning stages and just haven't had any luck. Mind, it's not the tutorial -- it's me!

    Finally, I decided to go with "what I know" and used the SC4Terraformer application to create my relief map. THAT map came out great but I am having such a difficult time in trying to get the bump map placed onto my hand-drawn planning map.

    I am so frustrated, I'm seriously considering scrapping this map and simply releasing it as a SimCity 4 map instead.

    The biggest reason I say this is that I've now had time to realy investigate this site and the great threads in it. I have found so many difrferent map styles I wish to try and I'm no longer convinced that Kimarnock's Ruhba is the map I wish to use to create a map using all of the wonderfu styles I've seen.

    I know I don't need your "permission" to scrap this map but I would appreciate your comments.

    By the way, here is a 2D and 3D view of Kimarnock's Ruhba from SC4Terraformer:

    Introducing Kimarnock's Ruhba -- Vandy's first CG Map-sc4tf_2d.jpg Introducing Kimarnock's Ruhba -- Vandy's first CG Map-sc4tf_3d.jpg

    Regards,

    Gary
    In the end you will see, you is you and me is me.
    © May 29, 1980

  7. #7
    Guild Master Gracious Donor Midgardsormr's Avatar
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    I have to say that I really like this bit of coastline, but I fully understand the difficulty in getting a new map "off the ground," so to speak. Especially city maps--they tend to be much more difficult for me than regional or world-scale maps.
    Bryan Ray, visual effects artist
    http://www.bryanray.name

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      Ascension is offline
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    Ooo, if I had this as SimCity map, I'd spend all of my money building bridges...for some reason some sick part of me always wants to build bridges. Nice map and I think it could certainly be developed into a town, but as previously stated, all of those buildings can get tiresome. Put it into Sim and play it for a while then screenshot it and call it done
    If the radiance of a thousand suns was to burst at once into the sky, that would be like the splendor of the Mighty One...I am become Death, the Shatterer of worlds.
    -J. Robert Oppenheimer (father of the atom bomb) alluding to The Bhagavad Gita (Chapter 11, Verse 32)


    My Maps ~ My Brushes ~ My Tutorials ~ My Challenge Maps

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      Redrobes is offline
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    If I were tackling this then I would use my trusty ole do some contours and get the relief in then deal with the height map. This post shows it best at #9 and #10.

    December Entry: Pirate Caverns - The old lighthouse

    Since you have the base contour done in the first post and now you have the color texture map to lay on top I think that your about 80% there if you wanted to go down this road.

    If you need something to display it in 3D then I can give you this free. You just save two bitmaps of the same size, a 'color.bmp' and a 'height.bmp' in the same directory as the app and run it. You might find that this will be able to put your terraformer bump map and color map together too. If you have any trouble then post the height map and ill show you.
    Last edited by Redrobes; 01-05-2009 at 05:33 PM.

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      Vandy is offline
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    Wip Kimarnock's Ruhba lives on!

    PERSONAL REPLIES

    ==============================================

    Midgardsormr - Thanks for your comments on the coastline of Kimarnock's Ruhba. I do enjoy hand-creating maps. I have come to realization that starting off attempting to create a city map has been a bit more than I thought it would be. However, I am not going to quit on this -- rather, I shall finish the map.

    Ascension - Well, "stick around" because I plan on releasing Kimarnock's Ruhba as a SimCity 4 map once I've finished rendering it.

    Redrobes - First of all, thank you so very much for your kind words and wonderful advice. I have saved out your references and certainly will use them in future projects. Thanks as well for your ViewingDale references. I've played a bit with the referenced utilities. They are pretty cool.

    ==============================================

    UPDATE

    -----------------------------------------------------------

    Well, Folks, I want to let you know that for better or for worse, in sickness and in health....

    < shuffle, shuffle >

    Oh, CRAP! Wrong speech...

    Seriously, though, I do want to let you know that I am not giving up on this map. I intend to "see it through" to a completed city map and we'll see how it goes. As a first project, I'll try and make all my "mistakes" on it and learn from them.

    I have completed my land elevations and water levels and have posted my progress to date. My next step is to start laying down roads and building city walls.

    Introducing Kimarnock's Ruhba -- Vandy's first CG Map-kilmarnocks-ruhba-land-water-completed-08-jan-09.jpg

    As always, your comments and critiques are always welcome.

    Have a great day!

    Regards,

    Gary
    In the end you will see, you is you and me is me.
    © May 29, 1980

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